140,482 Commits over 4,505 Days - 1.30cph!

2 Months Ago
got ui2 sculpture admin panel working
2 Months Ago
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
2 Months Ago
MonumentInfo auto fill tweaks
2 Months Ago
Created all monument info scriptables
2 Months Ago
Added execute method entrypoints for switching define symbols in order to make sure we can have both SERVER and CLIENT defines before running editor tests. Added modifications to jenkinsfile to use new FPBuild steps and updated fpb-config.json default parameters.
2 Months Ago
disable hit-guide shadow casting
2 Months Ago
dev rock mat
2 Months Ago
sail.deployed: - Set prefab position at origin - increased upper deploy volume X by 0.22 to be under the 0.5m overhang Test passes
2 Months Ago
set syncvar to autosave
2 Months Ago
fixed rock sculpture turning into ice on pickup
2 Months Ago
Trigger server notification on impact not stage 2 start
2 Months Ago
SatelliteData translation phrases
2 Months Ago
Added shelf 14935 - Reduce maxOverhangMetres to 0.5f - Exclude hidden item definitions - Only include deploy volumes that affect constructions - Include DeployVolumeEntityBounds - Do not include DeployVolumeEntityBoundsReverse - Account for sockets
2 Months Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
2 Months Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
2 Months Ago
client-only guard AtmosphereVolumeDrawPass
2 Months Ago
on-deploy default data fix
2 Months Ago
gas station maintainable car lift mockup
2 Months Ago
minimal rock sculpture prefab setup
2 Months Ago
Merge from main
2 Months Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
2 Months Ago
buffer missuse fixes
2 Months Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
2 Months Ago
merge from main
2 Months Ago
Basement corridor LODs and prefabs
2 Months Ago
merge from drone_keyboardlayout_fix
2 Months Ago
merge from workshop_inputs_fix
2 Months Ago
Adding a couple more graffiti decals
2 Months Ago
merge from quarry_speed_fix
2 Months Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
2 Months Ago
Fix broken materials on the mining quarry top engine with LOD1
2 Months Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
2 Months Ago
Fixed workshop file dialog still using the old input system
2 Months Ago
Fixed shadow caching server compile errors
2 Months Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
2 Months Ago
Merge from shadow_map_caching
2 Months Ago
Code gen after merge
2 Months Ago
Fixed drone controls not being keyboard layout aware
2 Months Ago
Merge from main
2 Months Ago
Add volume component for motion blur (2)
2 Months Ago
Add volume component for motion blur
2 Months Ago
Tier is driven by the highest key card required Popup styling update
2 Months Ago
skinnable and obj mesh for workshop
2 Months Ago
updated small backpack mesh
2 Months Ago
Updated all the volumes profiles for RRP that required auto exposure
2 Months Ago
Add support for real windows notifications
2 Months Ago
axisFromEdge lookup instead of computing it from the stride
2 Months Ago
Fix motion vectors from skinned meshes
2 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
2 Months Ago
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