253,585 Commits over 3,990 Days - 2.65cph!
office chair - feedback
office chair - further feedback changes
Merge branch 'master' of sbox
Try to leave lobby after joining the game
Make Global.Lobby obsolete (we'll find a better way)
Make chat not use lobby chat
Set ECS bullet color on spawn
Avoid potential soft lock when showing game over
Added !force-bullet-gen flag !release
Added server side command verification. Refactored so both client + server can use the same verification.
Seperate server tags properly
Steamworks documentation lied, gametags can't be semicolon separated list
Server list disposable, filters work, strings utf8
Show servers in lobby list
Merge branch 'master' of sbox
Citizen: added standing aim matrix to melee punch
Only delete the weapon if it was actually removed from the hotbar container
Fixed inventory move events not working (use Base64)
Fixed inventory take event causing items to become orphaned
Add Backpack inventory container to Player
Make sure an IDraggable can be dropped onto an IDroppable before doing it
Add Backpack UI elements
Implement IDraggable and IDroppable on InventorySlot
Add Backpack to HUD
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Pet commands can now be shown as disabled
BasePhysics entities (prop_physics) should derive from the FGD baseclass BasePhysicsSimulated - that way the map compiler will simulate and settle them.
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
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When using a passive ability, all selected units of the same type will also use that ability
Move Undo/Redo Stack to Editor Player so each player has their own
Merge from spraycan_merge2
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
Citizen: melee attack left animation
Merge from powerline_zipline
Merge from powerline_zipline
Main menu css tweaks
Put main menu map in this repo for now
main menu improvements
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
Merge from powerline_zipline
Add icon support to nodes
Fixed zipline moving too slowly in builds
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Revert
69578 and
69579 for now - I need to sort out a remaining issue first.
CodeGen for the previous commit, update EntityMenu.cs
Fixed the mount option appearing twice on vehicle modules (when holding to interact). Now that vehicle modules inherit from BaseMountable, they still need their Menu_Mount_ShowIf override, but don't need their Menu_Mount entry.
Now require server.stats to be true to send analytics (as well as official)
Make particles work for now
Fixed edge case where reskinning a snowmobile would sometimes lose it's storage
Add proxy items to group input/output nodes
Initial support for parent plugs
"Occupied" message no longer shows when looking at vehicle modules with no mount points
UpdateFullFlag now propagates up to any parent vehicle(s). Fixes vehicles not being mountable when loading from a save if the vehicle was mounted during the save.
Merge from spraycan_merge2
Merge from powerline_zipline
Remove LOD system from sprays
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Merge from powerline_zipline
Mission complete analytic
More mid-island splatting & polish.
Related material tweaks.