253,585 Commits over 3,990 Days - 2.65cph!

3 Years Ago
office chair - feedback office chair - further feedback changes Merge branch 'master' of sbox
3 Years Ago
Can join servers
3 Years Ago
Try to leave lobby after joining the game
3 Years Ago
Make Global.Lobby obsolete (we'll find a better way) Make chat not use lobby chat
3 Years Ago
Set ECS bullet color on spawn Avoid potential soft lock when showing game over Added !force-bullet-gen flag !release
3 Years Ago
Added server side command verification. Refactored so both client + server can use the same verification.
3 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
3 Years Ago
Citizen: added standing aim matrix to melee punch
3 Years Ago
LS area progress
3 Years Ago
Only delete the weapon if it was actually removed from the hotbar container
3 Years Ago
Fixed inventory move events not working (use Base64) Fixed inventory take event causing items to become orphaned Add Backpack inventory container to Player Make sure an IDraggable can be dropped onto an IDroppable before doing it Add Backpack UI elements Implement IDraggable and IDroppable on InventorySlot Add Backpack to HUD
3 Years Ago
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3 Years Ago
Pet commands can now be shown as disabled
3 Years Ago
BasePhysics entities (prop_physics) should derive from the FGD baseclass BasePhysicsSimulated - that way the map compiler will simulate and settle them.
3 Years Ago
merge from main
3 Years Ago
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
3 Years Ago
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3 Years Ago
When using a passive ability, all selected units of the same type will also use that ability
3 Years Ago
Move Undo/Redo Stack to Editor Player so each player has their own
3 Years Ago
Citizen source updates
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
3 Years Ago
Citizen: melee attack left animation
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Main menu css tweaks Put main menu map in this repo for now main menu improvements
3 Years Ago
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add icon support to nodes
3 Years Ago
Fixed zipline moving too slowly in builds
3 Years Ago
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3 Years Ago
Revert 69578 and 69579 for now - I need to sort out a remaining issue first.
3 Years Ago
Refresh parent plugs
3 Years Ago
CodeGen for the previous commit, update EntityMenu.cs
3 Years Ago
Fixed the mount option appearing twice on vehicle modules (when holding to interact). Now that vehicle modules inherit from BaseMountable, they still need their Menu_Mount_ShowIf override, but don't need their Menu_Mount entry.
3 Years Ago
Now require server.stats to be true to send analytics (as well as official)
3 Years Ago
Make particles work for now
3 Years Ago
Fixed edge case where reskinning a snowmobile would sometimes lose it's storage
3 Years Ago
Add proxy items to group input/output nodes Initial support for parent plugs
3 Years Ago
"Occupied" message no longer shows when looking at vehicle modules with no mount points
3 Years Ago
UpdateFullFlag now propagates up to any parent vehicle(s). Fixes vehicles not being mountable when loading from a save if the vehicle was mounted during the save.
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Compile fix
3 Years Ago
Remove LOD system from sprays
3 Years Ago
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3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Mission complete analytic
3 Years Ago
More mid-island splatting & polish. Related material tweaks.