140,450 Commits over 4,352 Days - 1.34cph!

10 Days Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
10 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
10 Days Ago
Merge from main
10 Days Ago
Adjust grid on full screen dialog
10 Days Ago
Load fix Fix escape not closing attachment screen
10 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
10 Days Ago
Unsaved 3p rotator changes
10 Days Ago
Kiosk trim textures continued
10 Days Ago
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10 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
10 Days Ago
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10 Days Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
10 Days Ago
Merge from main
10 Days Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
10 Days Ago
Network punch angle at full precision * Since its networked only to the local player (and spectators?), it should be fine to full blast it Switch more interpolation code to doubles Fixes jittery viewpunch at high uptime C_BaseEntity::Interp_Interpolate, m_lastInterpolationTime IInterpolatedVar::Interpolate
10 Days Ago
Fixed some compile warnings
10 Days Ago
Try to fix OSX not compiling
10 Days Ago
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
10 Days Ago
apartment doors added
10 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
10 Days Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
10 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
10 Days Ago
bounds fixes for IO bug, minor code cleanup
10 Days Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
10 Days Ago
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
10 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
10 Days Ago
Updated Test prefab
10 Days Ago
main -> new_console-ui
10 Days Ago
Compile fix
10 Days Ago
exported edited salvaged axe  refresh viewmodel animations
10 Days Ago
Apartment complex b damage progress
10 Days Ago
Merge from chat_colour_config
10 Days Ago
String interp
10 Days Ago
new_console-ui/commandlist -> new_console-ui
10 Days Ago
new_console-ui -> new_console-ui/commandlist
10 Days Ago
Swap to using on toggle changed for animation play
10 Days Ago
Fix nre with new command list ref
10 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
10 Days Ago
sendmodelstate_optimization -> main
10 Days Ago
apartment complex models backup
10 Days Ago
Adding chat label options to accessibility UI
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none