248,583 Commits over 3,928 Days - 2.64cph!

13 Days Ago
Clipping
13 Days Ago
merge from main
13 Days Ago
Arena 4 wip
13 Days Ago
adding the surface type mat for gibs
13 Days Ago
merge from server_baseplayer_optim
13 Days Ago
merge from primitive
13 Days Ago
merge from player_catapulting
13 Days Ago
merge from create_asset_menu
13 Days Ago
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13 Days Ago
merge from scrap_exchange_dynamic_pricing
13 Days Ago
Player dies on impact
13 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
13 Days Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
13 Days Ago
Make killscientists command also kill new scientists
13 Days Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
13 Days Ago
fixed terrain blend map for Lake_a
13 Days Ago
Re-implemented player catapulting
13 Days Ago
Update spawns in desert mil base dwellings
13 Days Ago
/main/indirect_instancing:
13 Days Ago
battering ram - updated ik hand targets
13 Days Ago
Bake covers for mil desert base
13 Days Ago
merge from /indirect_instancing
13 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
13 Days Ago
Release message fix test... larger max messages on recv to process many incoming messages. Try to keep max cluster size below typical MTU. Increase send buffer size.
13 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
13 Days Ago
initial ui sign.update.sculpture prefab variant
13 Days Ago
Started organising options layouts
13 Days Ago
exported edited wolf attack ledge rm animation
13 Days Ago
Merge from bag_pickup_auth
13 Days Ago
Fixed bag interactions when in auth
13 Days Ago
merge from /indirect_instancing
13 Days Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
13 Days Ago
Updated workshop scene set dressing for new rocks
14 Days Ago
Put human in avatar scene Fix human female zombie face
14 Days Ago
merge from font_updater
14 Days Ago
merge from caminfo_barrel_squeeze
14 Days Ago
merge from fix_toolgun_LOD
14 Days Ago
merge from hexagontile_kill_fix
14 Days Ago
merge from fix_binocular_2024
14 Days Ago
merge from bag_pickup_auth
14 Days Ago
merge from store_gesturepack_uiscale_fix
14 Days Ago
Leaderboard backup, run #16013
14 Days Ago
More socket fixes
14 Days Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
14 Days Ago
WIP
14 Days Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
14 Days Ago
Citizen/animgraph: tweaked wish-based locomotion layers to account for the new usage of the skid layer
14 Days Ago
Santa Jacket models/materials
14 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
14 Days Ago
Hat model and textures, fur shadergraph and material