133,630 Commits over 4,262 Days - 1.31cph!

12 Days Ago
- Missing
12 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
12 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
12 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
12 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
12 Days Ago
play a sound when finishing building from the steering wheel
12 Days Ago
modular boat engine reverse sound
12 Days Ago
Compile fixes
12 Days Ago
- Fix client trying to override the reoncilliation when reloading
12 Days Ago
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12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
12 Days Ago
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12 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
12 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
12 Days Ago
play deploy effect when rotating sail
12 Days Ago
12 Days Ago
Add splash fx to triangle hull pieces
12 Days Ago
merge from naval_update
12 Days Ago
only play water sounds if modular boat is actualy in the water
12 Days Ago
modular boat sinking and ambient low health sounds
12 Days Ago
Fixed snow inside the entrance deep sea portal
12 Days Ago
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12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Improved the deep sea billboards spawning positions
12 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
12 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
12 Days Ago
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12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Fixed phrase conflicts
12 Days Ago
Teleport trigger can also show toats
12 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
12 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
12 Days Ago
Merge from parent
12 Days Ago
Merge from parent
12 Days Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
12 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
12 Days Ago
Merge from naval_missions
12 Days Ago
Merge from naval_missions
12 Days Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
12 Days Ago
Add new dwellings to manifest
12 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
12 Days Ago
Remove accidentally comitted test script
12 Days Ago
Merge from parent
12 Days Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
12 Days Ago
Print deep sea radiation amount in deepsea.printState command
12 Days Ago
Merge from naval_update
12 Days Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists