248,583 Commits over 3,928 Days - 2.64cph!
Merge from indirect instancing
Indirect instancing fixes:
- Fixed shader compilation error (again)
- Fixed infinite loop condition causing application freeze
- Fixed colour buffer not being applied due to wrong type causing black building parts
- Fixed non-optimized instance buffer updates
- Fixed off-by-one bug preventing the very first building part from being rendered
- Fixed NullReferenceException when attempting to remove a renderer without a material
Round UI adjustments, remove "Waiting for players" text
demo implementation of sculpting in painting dialogue
- hacky and dirty as hell right now, but enough to try it
Added music toggle button to the main menu
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides
Game Manifest Build and Update For Medieval Metal Door Frame
Add disconnect button to waiting ui
Various horse client/server optims
Should resolve not capturing wins for non-host
Override camera FX when spectating
Adjust camera DoF to be dynamic
Show country code, add text overflow for names
StatBoard can target a specific SteamId, really useful for testing
mini crossbow viewmodel animations updated
Remove last 3 parameters of engine.WriteSave
Hide mat_surfaceid and vgui_drawtree_panelptr
Fixed player ragdoll forces always being applied to center
Now applies forces to the physics object that was shot.
Added timedemo and related convars/concmds to blocked list
Add a hack to ensure engine.CloseServer works from start up
Don't subscribe to match win/loss stats if you're not part of the game
Fix NRE in PrefabDropObject
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
Fixed door not being deployable on the Siegetower
Some comments for future ref on fixes
Restore SceneTree expanded objects after hotreload
Fixes sbox-issues/issues/7146
Ballista Texture Update
LOD0 Update
Add stat boards to the menu and waiting screens
https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
Resolved duplicate bone names on draw bridge 1/2/3
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
Bunch more options UI layout
Update help url
Fix toolrenderlayers having wireframe inverted on every layer
Horse:
Tweaked force reduction based on slope angle
Reduced rider damage when ragdolling
Increased leg animator culling distance
Merge: from main
Tests: none
Wrong spot for this nav blocker
Resolved card pickup networking problems
Adjust nav blockers on Arena 4
Fixed a couple of NREs we experienced in test earlier
Submitting battering ram hardware rig
jungle_ruins_c iteration2
merge from indirect_instancing
Fixed missing namespace error in server build
Fix undo when dragging assets into the scene
Fixes sbox-issues/issues/6479
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases
- Fixed new vending stats also inflating when buying multiple purchases
Change order, gather correctly, readback, count visible + culled objects
Battering ram
- Added new driving pose
- Added battering ram sit mountpose enum
- Added pose to player controller
- Set to use new pose in seat prefab
Solve win state problem by killing any phase manager ticks outside of the current phase
adjusted gui slider values
Camera arena 4
Show max health on hud