198,726 Commits over 4,140 Days - 2.00cph!

13 Days Ago
Server compile fixes
13 Days Ago
Fixed soundtrack dlc page errors
13 Days Ago
Store overlay page layout changes
13 Days Ago
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13 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
13 Days Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
13 Days Ago
merge from main -> party_system
13 Days Ago
Sea moss tests
13 Days Ago
Hopefully fixes and improvements
13 Days Ago
Close opened page and modals when closing the store
13 Days Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
13 Days Ago
merge from new_menu
13 Days Ago
Close steam inventory opened modal when switching tab Code cleanup
13 Days Ago
Fixed compile error due to branch differences
13 Days Ago
Removing some PS3 specific stuff from tier0 Minor cleanups from main Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096) Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon Apply FCVAR_CHEAT to r_pixelfog
13 Days Ago
Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Fix compile issue on posix Move VPK.exe to Tools (internally) Update GameUI.vpc Remove links to dead valve websites, link to VDC (Hammer & tools) VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta Removed duplicated projects from VPC groups, rearranged tool stuff Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
13 Days Ago
merge from new_menu
13 Days Ago
Close skin modal when switching store tab
13 Days Ago
DLC tab layout fixes Some localization bits
13 Days Ago
m15 attachment updates
13 Days Ago
Fixed store featuring loading
13 Days Ago
Store overlay page layout changes
13 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
13 Days Ago
Hide SteamID in ReportPlayer menu
13 Days Ago
Fixed broken material on rust plus popup
13 Days Ago
Fixed DLC tab 'view on steam' button size
13 Days Ago
Fixed incorrect on toggle changed button being used
13 Days Ago
Setup Server Browser cache
13 Days Ago
merge toggleable shadows
13 Days Ago
Made shadows toggleable
13 Days Ago
Local phrases update
13 Days Ago
merge from main
13 Days Ago
Store overlay page carrousel scroll, arrow buttons
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
13 Days Ago
fix double shadows
13 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
13 Days Ago
revert protocol version
13 Days Ago
merge from main
13 Days Ago
snap_deployment_improvements -> main
13 Days Ago
Further refinements to snapping feel
13 Days Ago
Fixed screen mode setting changing the wrong convar
13 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
13 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
13 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
13 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene