141,135 Commits over 4,505 Days - 1.31cph!

10 Months Ago
Ninja suit repose
10 Months Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
10 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
10 Months Ago
Removed save file name from Craggy's GameSetup
10 Months Ago
Developer tool nav bar buttons
10 Months Ago
Client compile fix
10 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
10 Months Ago
Command block tests
10 Months Ago
Added the old console to the new developer tool prefab for now
10 Months Ago
Added indirect instancing for the ballpit spheres
10 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
10 Months Ago
Baseline, bootstrap spawns EngineUI2
10 Months Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
10 Months Ago
Merging fpbuild related changes to main branch
10 Months Ago
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
10 Months Ago
Add a network graph
10 Months Ago
Setting up EngineUI2_DeveloperTools prefab
10 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
10 Months Ago
Auto auth player on placing steering wheel
10 Months Ago
console tools
10 Months Ago
10 Months Ago
Burlap shirt repose/lods
10 Months Ago
plastic please
10 Months Ago
Renamed the prefabs
10 Months Ago
easel lods
10 Months Ago
Fix for texture issue on 3p m15
10 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
10 Months Ago
WIP code, parameters, setup
10 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
10 Months Ago
Console Info Panel
10 Months Ago
Merge from parent
10 Months Ago
merge from automatedtesting
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
new console items ui
10 Months Ago
merge from SeparatePhysicsScenes
10 Months Ago
That's all folks
10 Months Ago
Almost done...
10 Months Ago
Even more...
10 Months Ago
More...
10 Months Ago
More...
10 Months Ago
Some more...
10 Months Ago
merge from directional_foliage_displacement
10 Months Ago
merge from puzzle_reset_hotfix
10 Months Ago
merge from sort_fixes
10 Months Ago
merge from fix_terrain_nametags
10 Months Ago
Fix displacement clamping
10 Months Ago
matrix optimized texture rez pass
10 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files