193,078 Commits over 4,049 Days - 1.99cph!

38 Days Ago
Fixed bug causing has thrown not to be reset properly (clientside)
38 Days Ago
merge from banners
38 Days Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
38 Days Ago
Route catch through RPC rather than flags to reduce the back and forth
38 Days Ago
security gate bug fixes
38 Days Ago
merge from main
38 Days Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
38 Days Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
38 Days Ago
Remove cl_customsounds
38 Days Ago
Desal Update
38 Days Ago
Manifest
38 Days Ago
Merge from jungle_update
38 Days Ago
Tweak croc belly flop tracking, attack rhythm, turns
38 Days Ago
Merge from snakes
38 Days Ago
Merge from blowpipe
38 Days Ago
merge from fix_item_load_nre_check
38 Days Ago
merge from incapacitated_respawn
38 Days Ago
merge from max_health_fix
38 Days Ago
merge from commandline_args_overrule_cfg
38 Days Ago
merge from retroTC_save_fix
38 Days Ago
Fix croc letting you go in its back too easily
38 Days Ago
fix NRE crash on killing snake (ragdoll not setup properly yet)
38 Days Ago
Add some base damage to radiation dart. Increse all dart damages. Scatter dart spread changes.
38 Days Ago
Update admire animation and reset/reassign bones in viewmodel
38 Days Ago
Merge from jungle_update
38 Days Ago
Fix wood barricade double not carving navmesh
38 Days Ago
Fix croc not interrupting intimidation when player is very close
38 Days Ago
Updated Water Treatment Tank Model to include LODS
38 Days Ago
Merge from jungle_update
38 Days Ago
Add tiger placeholder water footstep to avoid error spam
38 Days Ago
merge from softcore_update
38 Days Ago
merge from softcore_update/deployable_corpse
38 Days Ago
Re-enable corpse creation. Disable temp item spawning.
38 Days Ago
Containe corpse spawning and repairing effects
38 Days Ago
Added more stuff in the container corpse creator tool
38 Days Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
38 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
38 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
38 Days Ago
shell tests with hide_poncho to give it volume when using skins with transparency
38 Days Ago
merge from softcore_update
38 Days Ago
merge from main
38 Days Ago
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38 Days Ago
merge from softcore_update
38 Days Ago
merge from bigbeeandflamefix
38 Days Ago
merge from fix_hatchet_block_bullet_exploit
38 Days Ago
merge from f1_grenade_workshop_fix
38 Days Ago
merge from easter2025
38 Days Ago
merge from car_radio_item_pickup_sfx
38 Days Ago
merge from compound_bow_3p_fixes
38 Days Ago
network++