140,357 Commits over 4,505 Days - 1.30cph!

38 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
38 Days Ago
merge from automated_testing
38 Days Ago
Fix small backpack broken world model outline Testlist
38 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
38 Days Ago
merge from main
38 Days Ago
Updating mini crossbow with new arrow meshes
38 Days Ago
remove a bunch of ? nullable wrappers
38 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
39 Days Ago
merge from darts_game
39 Days Ago
fix invokes from strings to actions
39 Days Ago
Remove old slow mip map bias code
39 Days Ago
merge from raid_window_door_melee
39 Days Ago
Reduce noise locker retexture
39 Days Ago
merge from AK_ReloadUpdate
39 Days Ago
merge from metabolism_optimization_2
39 Days Ago
Revert PlayerAnimation controller - merge issues
39 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
39 Days Ago
merge from rust_relay_server
39 Days Ago
merge from apartment_day_limit
39 Days Ago
Apply additional mip map bias when upscaling (DLSS)
39 Days Ago
fixed nasty memory leak with mesh data
39 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
39 Days Ago
Set _GlobalMipBias automatically from ConVar
39 Days Ago
Codegen
39 Days Ago
main -> game_room_dlc
39 Days Ago
demo_compat_crc_fix -> main
39 Days Ago
Stop Demo CRC being ignored in Editor
39 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
39 Days Ago
Merge from PlayerMaintainedMonuments
39 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
39 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
39 Days Ago
fixed capsule carve height being doubled
39 Days Ago
Comment cleanup
39 Days Ago
Refresh screen when flags change too for instant important updates
39 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
39 Days Ago
Change to invoke instead of Update for map display
39 Days Ago
Profile monitor map udates
39 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
39 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
39 Days Ago
more cleanup
39 Days Ago
dead code cleanup
39 Days Ago
Screen map now only renders when the control computer is powered up.
39 Days Ago
Merge from main
39 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
39 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
39 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
39 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
39 Days Ago
re-add rock sculpture to manifest
39 Days Ago
merge from main