reporust_rebootcancel

111,587 Commits over 3,928 Days - 1.18cph!

7 Days Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
8 Days Ago
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8 Days Ago
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8 Days Ago
Lighter version of legs animator on the server horses Various anim tweaks
8 Days Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
8 Days Ago
Merge from primitive
8 Days Ago
LegsAnimator culling changes to support lods
8 Days Ago
Backups
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
8 Days Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
8 Days Ago
Merge from main
8 Days Ago
Merge from cmBrainEnabled
8 Days Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
8 Days Ago
Merge from main
8 Days Ago
Merge from demo_shot_improvements
8 Days Ago
Fixed loop option not being respected if it was enabled while switching between shots
8 Days Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
8 Days Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
8 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
8 Days Ago
merge from primitive_gm -> primitive
8 Days Ago
merge from primitive_gm -> primitive
8 Days Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
8 Days Ago
Fixed compile errors
8 Days Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
8 Days Ago
UV polish on floor kit pieces (WIP)
8 Days Ago
Proof of concept for new spacially aware environment volumes method
8 Days Ago
Progress
8 Days Ago
90 degree rotation amount
8 Days Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
8 Days Ago
Adobe walls prpgress
8 Days Ago
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8 Days Ago
updated vm minicrossbow anims
8 Days Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
8 Days Ago
Fix items being blocked when server has unassigned era
8 Days Ago
- Remove further conflicting bone names - Setup Model root bone
8 Days Ago
Merge from presets_editor/quality
8 Days Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
8 Days Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
8 Days Ago
Restrict armored door
8 Days Ago
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8 Days Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
8 Days Ago
fixed horse reverse jittering/bouncing
8 Days Ago
Aux2 Network++
8 Days Ago
Unassign all item's eras to start from scratch
8 Days Ago
updated vm minicrossbow string idle anims
8 Days Ago
merge from main -> primitive_gm