111,587 Commits over 3,928 Days - 1.18cph!
Make the ID field read only
Fixed create button on objective fields not working when creating embedded assets
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Lighter version of legs animator on the server horses
Various anim tweaks
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
LegsAnimator culling changes to support lods
Show time remaining until food spoils on the item information panel, updates in real time down to the second
Spoiled food now swaps to a new item (like burnt food) rather than showing an icon
Setup on corn with a temp icon
Horses new animator controller
Improved skidding behaviour
Added some procedural motion when braking/skidding
Tweaked the legs IK
Merge from cmBrainEnabled
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled
Disabled saving, made admin only
Merge from demo_shot_improvements
Fixed loop option not being respected if it was enabled while switching between shots
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
Fixed interaction blocker in demo playback UI not working when the UI is disabled
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
merge from primitive_gm -> primitive
merge from primitive_gm -> primitive
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
Update: Server demo playback now creates entities on palyers as it first encounters them
- Added demo progress logging
- Avoided a number of reasons for kicking (as we don't fully setup entity simulation)
I can see more activity now - next up is making sure the important history is also replicated/present.
Tests: played the same demo from before - logs confirmed players were present.
UV polish on floor kit pieces (WIP)
Proof of concept for new spacially aware environment volumes method
90 degree rotation amount
- Swapped siege tower guide mesh from constructable to proper guide
- Adjusted offsets
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updated vm minicrossbow anims
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
Fix items being blocked when server has unassigned era
- Remove further conflicting bone names
- Setup Model root bone
Merge from presets_editor/quality
- Siege tower doors no longer parent sleepers
- Siege tower doors now parents mounted players
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
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Only following weapons enabled in primitive
- melee
- bow, crossbow, compound bow
- nailgun
- water pipe
- double barrel
- revolver
fixed horse reverse jittering/bouncing
Unassign all item's eras to start from scratch
updated vm minicrossbow string idle anims
merge from main -> primitive_gm