108,632 Commits over 3,867 Days - 1.17cph!
Fixed horses not being able to pass through holes in terrain
Add timer for how long each warmup scene takes to build
Merge from main -> protobuf_skip_default_fields
Add output scenes path to scene collection prefab
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
Update ignore.conf with demos & favorites.cfg
Move scenes to an "Output" subfolder
Commit empty versions of warmup scenes
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Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
Added warmup collection scene "WarmupScenes"
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes
Add tool to bulk update all warmup scenes with latest version of each prefab
- recreate the output scene instead of loading it when running to cut export times in half
Slight refactor & comments added
Merge from main -> scene_warmup
Merge from monument_scenes -> aux1
Fixed terrain-blend shader secondary layer uv/tiling params not working
exported wolf attack test anim
Travelling Vendor Revisions -> Main
Fix bug causing vendor to just sell one item
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
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Prototype custom networked root motion
pickaxe chain controller LODing
min/max length constraints respected properly and slightly reduced precision in collision detection
corrected LODing on cloth controllers for ghostsheet
Heater static prefab lighting tweak
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
Merge from hood_and_cuffs
Merge from force_mount_opt_out
merge from admin_panel_fix
Merge from surrender_gesture_warning
merge from improve_underwater_dropped_items
merge from conversation_canceldistance
merge from firemode_improvements
merge from aug_2024_meshlod
merge from lodleveldisplay_update
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
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