111,619 Commits over 3,928 Days - 1.18cph!
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
more weapon camera clipping fixes
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover
Have them crouch and sneak instead if the cover they want to go to is very close
Merge from ai_wolf_iteration (significant optimization)
Fixed battering ram parenting trigger warnings
main -> 4ShotMiniCrossbow
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door
Imported Single Medieval Metal Door GIBS
Updated Game Manifest
Texture updates
Adding another female head seed
Make scientists look towards where they "think" the player is, not where the player actually is
Make scientist not be able to shoot when they are sprinting
Shields 4k textures and materials for paddy
Setup population convar and fix error.
Increase snake trigger radius.
Added snake spawn population.
Updated world spawns.
Move snake files.
Manifest.
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Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
Increase client side trigger radius so snakes turn towards players earlier
Merge from main, resolve conflicts.
Merge from main, resolve conflicts.
Cherrypick era convar after merge
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
merge from main -> primitive_gm
Deleted unused battering ram door prefab and old ballista models
merge from Medieval_Barricade
merge from ai_patrol_heli_opti
merge from baseball_bat_description
merge from accessibility_block_movementy_inventory
merge from t1_smg_clipping_issues
removed the now deleted rock assets from CraggyIsland to stop the error spam
Removed second realmed removed incase thats the issue as well
Hopefully prevent battering ram door from bricking Aux2
Merge from cmBrainEnabled
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists)
Convar is saved and defaults to off
December 2024 poster backups
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating
Previously only worked if the local player was in debug cam mode
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads
Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)