reporust_rebootcancel

134,358 Commits over 4,444 Days - 1.26cph!

8 Days Ago
fixes and improvements, created mockup prefab for playtesting
8 Days Ago
merge from videoplayer_fix
8 Days Ago
merge from fix_deepsea_terrain
8 Days Ago
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8 Days Ago
merge from fix_compile_sim_parallel -> main
8 Days Ago
Time how long it takes to fetch define constants
8 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
8 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
8 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
8 Days Ago
Set correct motion vector shader in RRP settings
8 Days Ago
force runtime lookups to rebuild from the updated asset
8 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
8 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
8 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
8 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
8 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
8 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
8 Days Ago
Fixed the final bloom pass's render texture size
8 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
8 Days Ago
8 Days Ago
demo_compatability_layer -> main
8 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
8 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
8 Days Ago
Implement camera motion vectors
8 Days Ago
Empty compat file so it gets included in builds
8 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
8 Days Ago
Set fridge as powered by default inside apartments
8 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
8 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
8 Days Ago
merge from attachment_charms
8 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
8 Days Ago
vending_stats_text_fix -> main
8 Days Ago
Stop the text going blurry in the vending stats page
8 Days Ago
office light prefab & related files
8 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
8 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
8 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
8 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
8 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
8 Days Ago
Set up (empty) camera motion vector pass
8 Days Ago
Merge from satellite_crash
8 Days Ago
Enable map zooming on the targeting map. Codegen.
8 Days Ago
Fix per-object motion vector pass
8 Days Ago
Add teleport2satellitecrashsite
8 Days Ago
main -> demo_compatability_layer
8 Days Ago
merge from main
8 Days Ago
Glowing Wallpapers - Ceiling stars WIP
8 Days Ago
camera_flash_fixes -> main
8 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
8 Days Ago
Compile errors