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111,619 Commits over 3,928 Days - 1.18cph!

27 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
27 Days Ago
more weapon camera clipping fixes
28 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
28 Days Ago
Merge from ai_wolf_iteration (significant optimization)
28 Days Ago
Fixed battering ram parenting trigger warnings
28 Days Ago
main -> 4ShotMiniCrossbow
28 Days Ago
Merge from main
28 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
28 Days Ago
Texture updates Adding another female head seed
28 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
28 Days Ago
Fix compile error
28 Days Ago
Shields 4k textures and materials for paddy
28 Days Ago
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28 Days Ago
Cleanup
28 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
28 Days Ago
Merge compile fix
28 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
28 Days Ago
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28 Days Ago
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28 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
28 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
28 Days Ago
Manifest
28 Days Ago
Codegen
28 Days Ago
Merge from main, resolve conflicts.
28 Days Ago
Merge from main, resolve conflicts.
28 Days Ago
Cherrypick era convar after merge
28 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
28 Days Ago
merge from main -> primitive_gm
28 Days Ago
Codegen
28 Days Ago
merge from primitive
28 Days Ago
Manifest
28 Days Ago
Deleted unused battering ram door prefab and old ballista models
28 Days Ago
merge from main
28 Days Ago
merge from Medieval_Barricade
28 Days Ago
merge from ai_patrol_heli_opti
28 Days Ago
merge from baseball_bat_description
28 Days Ago
merge from accessibility_block_movementy_inventory
28 Days Ago
merge from t1_smg_clipping_issues
28 Days Ago
manifest
28 Days Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
28 Days Ago
Backups
28 Days Ago
primitive -> Aux2
28 Days Ago
Removed second realmed removed incase thats the issue as well
28 Days Ago
primitive -> Aux2
28 Days Ago
Hopefully prevent battering ram door from bricking Aux2
28 Days Ago
Merge from cmBrainEnabled
28 Days Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
28 Days Ago
December 2024 poster backups
28 Days Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
28 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)