108,635 Commits over 3,867 Days - 1.17cph!
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Enable the RendererBatch component on all shipping container prefabs
- fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
Failed camera smoothing experiment
Velocity inheritence fix.
Merge from parent, stomp animator changes
Tooltip can now accept arguments for string substitution, similar to RustText
Added a tooltip to the discount/surcharge icons that lists the original purchase price
Using the addtime convar now immediately force updates all npc vending machines
Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines
Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
Bike driving work and sidecar suspension visuals fix
Add color to RendererKey for render batching to support shipping container
- pull the color from the MaterialPropertyBlock of the MeshRenderer
Sidecar world collider edit
Apply fix #2 in redid commit
Redid the commit so that it would stop applying to DeltaSerialize()
- tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
Fix & update codegen
- don't check if field is null twice (bytes & strings already checked if null when optional)
- throw error if required class isn't present, skip serializing structs if required but default value
- fix regression where it checked if field was default when delta serializing
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Skip fields with custom default values instead of always serializing them
- significant as it affects Vector3
Fixes
Dirt trail iteration.
Updated codegen
Protobuf now won't serialize default values as pooling resets everything before deserialization
- should have the exact same input & output but better performance
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
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merge from optimize_asset_warmup_tunnels
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Anim source/working file backups
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips.
Includes entry, idle, start and exit placeholder anims.
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Merge from hood_and_cuffs
Lock/unlock backpack correctly
added ground ramp glue trim to storage warehouse.
more work on storage warehouse.
Added "Remove Hood" radial menu option
Cherrypick FirstPerson_Greybox scene from main/viewmodel_camera_anim_v2
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Change remove handcuffs icon