reporust_rebootcancel

114,798 Commits over 3,959 Days - 1.21cph!

5 Months Ago
nuclear missile silo
5 Months Ago
Backups
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
More code clean up
5 Months Ago
Merge from world_update_2
5 Months Ago
Functional but terrain gen weirdness remains.
5 Months Ago
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radioactive_water -> world_update_2
5 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
5 Months Ago
merge from world_update_2
5 Months Ago
merge from main
5 Months Ago
merge from seaweed_dressing
5 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
5 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
5 Months Ago
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5 Months Ago
Add footstep sounds to new wolf anims
5 Months Ago
divesite_plane_lod1 intersecting face fix
5 Months Ago
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5 Months Ago
Updated rock_formation_large_a collider
5 Months Ago
merge from main
5 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
5 Months Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
5 Months Ago
Fixed truncated entities max health text
5 Months Ago
Added shadowproxies for cliffs
5 Months Ago
merge from BlunderBuster
5 Months Ago
adjust blunderbuss fov
5 Months Ago
Friends UI dialog
5 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
5 Months Ago
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5 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
5 Months Ago
merge from world_update_2
5 Months Ago
merge from instantcam_worldmodel_lods
5 Months Ago
merge from canvas_chat_fix
5 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
5 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
5 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
5 Months Ago
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5 Months Ago
Fixed arctic variant of cliff_jutting_d
5 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
5 Months Ago
merge from wallpaper
5 Months Ago
Restored playground scene
5 Months Ago
military_tunnel - gaps left around terrain holes
5 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
5 Months Ago
Adjusted the hardside wallpaper outside checks