reporust_rebootcancel

108,635 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Added radial menu option to unlock and return cuffs from a player
5 Months Ago
Remove now unused params
5 Months Ago
Merge from main
5 Months Ago
Additional restrained check
5 Months Ago
Fixed text formatting
5 Months Ago
Fixes, move the price multiplier UI element into it's own widget so we can just nest it into various vending UI's Add price multiplier to vending UI when clicking on a store on the map
5 Months Ago
Implemented a dynamic NPC vending price system based on sales in a rolling window -Prices are increased when an item is sold a certain amount of times in an in-game day (PriceIncreasePerSalesInterval and PriceIncreaseAmount control this behaviour, so if they were set to 3 and 0.1, for every 3 purchases of an item in a 24 hour window the price will increase 10%). The rolling window is configured via the IntervalHours convar and defaults to 24 -Prices are decreased if an item isn't sold for a certain amount of hours (PriceDecreaseInterval and PriceDecreaseAmount, so if they were set to 3 and 0.1, every three hours the price of the item will drop by 10%) Currently clamped between a 50% discount and a 300% price increase Currently only applies for purchases that are made using scrap as the currency Updated the in-person vending machine UI with a UI indicator displaying the current discount/surcharge, the dozen other places we show vending machine prices still need updating All time and discount values are currently using the examples provided above, they are just for testing and will be changed
5 Months Ago
Better asphalt wheel fx.
5 Months Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
5 Months Ago
Gauge setup.
5 Months Ago
Fix corrupted CodeGen lines in ConsoleSystem. Code gen seems to be broken on Aux2.
5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Merge from debugcamera_dof_save
5 Months Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
5 Months Ago
Light setup.
5 Months Ago
Finished roadside bike spawn setup
5 Months Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Merge from debugcamera_dof_save
5 Months Ago
Save/load sales history
5 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
5 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
5 Months Ago
Merge from FrontierHazmat_cinematic
5 Months Ago
Parent merge
5 Months Ago
Handcuff anims + assets backup
5 Months Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
5 Months Ago
Merge from PrisonerHood_Cinematic
5 Months Ago
Merge from main
5 Months Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
5 Months Ago
Manifest
5 Months Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
5 Months Ago
Reapply animator changes
5 Months Ago
Merge from main (many conflicts, stomped local animator changes)
5 Months Ago
Codegen
5 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
5 Months Ago
Test map loop edit
5 Months Ago
Test map loop
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
merge from qol_give_improvements -> main
5 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
5 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
5 Months Ago
▆▉▉▋ █▌▄█▄▇ ▊▍▉▋▇▊█▆ ▇▍ ▆▇ ▄▊▊▊▌▇█
5 Months Ago
- ▅▄▅▆▉▅ ▅█▌▊▅█ ▅▊▍█▉ ▄▇▆▄▌▋▍█ ▇▅▅▌ ▌▆ ▄█▍▉▍▊█ > ▉ ▊▍▇▍▄▋█ - ▄█▋▋▍▊ ▇▉▄▇▆▅▌ ▅▍▍▉▍ █▄▍▆▅ - ▄▌ ▄█▊ ▆▊▌▊▅▍ ▇▋ █▄▌ ▉▋-▌▌▅▊ █▊█ ▊▍▌▄▊ ▊█▌▇▊▍▌▅ ▊▆ ▇ ▉▉▍▍▌▆ ▉█▅▌▇▅█ ▍▇ ▇█▄▍▇▌ ▌▍█▉▉▇▋▅▍█▅▊█▊, ▄█▋▉ █▇▇▌ ▌▇▇▇ ▇▆▊ █▅▊▌▉▋ ▊█▇▇▌▌▇▅ █▅█▍▇ ▇▌▋█ ▉▍ ▉▍▅▅ ▅▅▄ █▉▉ ▆█▌▍▌█ ▍▇▆▉▉▄▋ █▅ ▍█▄▍▋▊▊▅
5 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
5 Months Ago
Rename
5 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
5 Months Ago
codegen
5 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
5 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)