reporust_rebootcancel

136,002 Commits over 4,474 Days - 1.27cph!

10 Months Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
10 Months Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
10 Months Ago
Fixes for hit particle timings
10 Months Ago
protobuf codegen
10 Months Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
10 Months Ago
Merge from main
10 Months Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
10 Months Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
10 Months Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
10 Months Ago
Fix tile never being removed from dict if using sync mode
10 Months Ago
merge from menu_stalls_fix
10 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
10 Months Ago
Reserve some background threads for the navmesh
10 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
10 Months Ago
subtract 132290
10 Months Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
10 Months Ago
report error, abort rendering if shader missing
10 Months Ago
add guide mesh shaders to always included list
10 Months Ago
merge from marker_teleport_reset_fix
10 Months Ago
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10 Months Ago
merge from fix_custom_item_icon_description -> main
10 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
10 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
10 Months Ago
subtract 132264 mesh-guide-shader-improvements
10 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
10 Months Ago
Implement cannon reloading animations
10 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
10 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
10 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
10 Months Ago
Merge from naval_missions
10 Months Ago
Fix compile error
10 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
10 Months Ago
Fix all of the weird rotation issues
10 Months Ago
Swap to quaternions - getting gimbal lock already
10 Months Ago
Stop the turret from flipping the equipped weapon
10 Months Ago
updates to apple visuals and mat settings on model
10 Months Ago
merge from boat_stability
10 Months Ago
compile fix
10 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
10 Months Ago
merge from retrotc_lod_distancefix
10 Months Ago
merge from marker_teleport_reset_fix
10 Months Ago
mereg from boat_stability
10 Months Ago
merge from bed_icon_fix
10 Months Ago
use the same buoyancy sleeping behaviour as tugboat
10 Months Ago
merge from meta_shift
10 Months Ago
merge from mesh-guide-shader-improvements
10 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
10 Months Ago
merge from main
10 Months Ago
merge from deployguidecolourtweaks
10 Months Ago
client guards