reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

1 Year Ago
▊█▆█▊▄ ▌▄█▆▅▉▍▉▍▄ ▌▍█▍▋ ▉█▌▊ █▋ ▄▅▌▆ ▉▊▅▌ ▉▉▍▅▇▉▋▄ ▆▌▅▍██▅ ▄▉▋▌▆▄▍█ ▋▅▆ ▋▌ ▉ ▍▊▌▋▊█ █▌▋▅▇▄▉▅▍▉▉ ▇▊▄▌▊▋▋▍▌ ▉▅▆ ▄▄▌▌ █ ▆▆▆▅▋▄ ▊▅▌ ▊█ ▆▉▋█▆▉▌ ▅▌▊▇▌▄
1 Year Ago
Manifest after merge
1 Year Ago
fix censornudity convar NRE with mannequins
1 Year Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
1 Year Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
1 Year Ago
▍▇▇▍█▍▊
1 Year Ago
█▄▊▊▄ ▄▆▄█▆▆▆█
1 Year Ago
Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
1 Year Ago
Remove alloc in ExtractMesh
1 Year Ago
enabled shadows on sleeping bag model
1 Year Ago
rename and reorganise media
1 Year Ago
▋▄▋▆▌▍▄▉ ▊▊▅▌▊▋ █▊ ▉▊▄▅▋ ▍▍▉ ▅▌▌▋ ▄▌▊▊▉▌▊▌▅
1 Year Ago
Phrases
1 Year Ago
Add more media for exhibit pack
1 Year Ago
Check for storage adaptor too
1 Year Ago
Merge from naval_update
1 Year Ago
subtract Attackheli_Buildvolume 129549
1 Year Ago
merge from string_light_batching_crash
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from spotlight_research/Chandelier_power
1 Year Ago
Merge from deep_sea
1 Year Ago
1 Year Ago
Fixed incorrect pickup message
1 Year Ago
Fix wall cabinet being able to be picked up when locked
1 Year Ago
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.
1 Year Ago
▅▆▌▌▆▊▊█ ▍▊▄▇▄▅
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main
1 Year Ago
set fabric and leather beanbags to give same recycle output as chair
1 Year Ago
Turned shadow casting off floating walkway kits to improve perf
1 Year Ago
changed leather beanbag pickup from fabric to leather
1 Year Ago
Updated mannequin part paths
1 Year Ago
Fix label TC auth not working properly when the player has no building priv
1 Year Ago
Players parented to (riding) the hot air balloon will now be marked hostile for 60s when the hot air balloon crushes another player by landing on them. This follows a similar setup to the modular car kill triggers in using the TriggerHurtNotChild script and IHurtTriggerUser interface to return the damage initiator player - the first player found is marked as the damage initiator and all other players are manually marked hostile. - Tested in editor killing a spawned player whilst riding the hot air balloon and correctly being marked hostile
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: PlayerCache can no longer desync when disabling UsePlayerUpdateJobs - Optim: removed couple extra allocs in UsePlayerUpdateJobs 2 Tests: ran unit tests + bunch of disable-enable of UsePlayerUpdateJobs in local session
1 Year Ago
Merge: from main
1 Year Ago
Bugfix: invalidate all non-null managed objects - Previously it allowed for UnityNull objects to be skipped, leading to desync of StableObjectCache Tests: ran PlayerCacheTests.StressTest - it now passes
1 Year Ago
Update: ammend PlayerCacheTests.StressTest to trigger cleanup causing desync with StableObjectCache Tests: ran test, failing as expected
1 Year Ago
▊▍ ▆▍▅▍▉ █▊▍▋ ▇▊▋▌▊▇▌▋▉▇▅▌▌█▍▊▄▋▅▍▍▆▊▌▋▇▄▇▉▆
1 Year Ago
Fixed clipping issue with life ring
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - get rid of ExecutionContext copies when aggregating tasks in SendEntitySnapshots and -WithChildren Tests: none, trivial change
1 Year Ago
Fix IsNavmeshBuilt returning true while navmesh is still async building
1 Year Ago
Add culling based on distance
1 Year Ago
Do not reset "stopAtDestination" when end of path reached, that defeats the purpose, as we want to keep moving even after reaching the end
1 Year Ago
small engine blockout for modular boats
1 Year Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
1 Year Ago
Rebase on /main 🤞🏻
1 Year Ago
Optimise laser beams by moving them to jobs
1 Year Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.