reporust_rebootcancel

158,836 Commits over 4,566 Days - 1.45cph!

1 Year Ago
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1 Year Ago
Remove disabled gameobject from new UI
1 Year Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
1 Year Ago
Merge from ui_improvements
1 Year Ago
M4 shotgun spawns inside hackable crates again L96 chance lowered
1 Year Ago
Reduced autoturret loot chance (increased too much last update)
1 Year Ago
Removed blue keycard from outpost vendor
1 Year Ago
Boat Vendor now sells DPV for scrap
1 Year Ago
DPV now requires metal fragments rather than HQM to craft
1 Year Ago
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1 Year Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
1 Year Ago
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1 Year Ago
Optim: crate_underwater_* - only sync positions once freed Should save us 0.7ms on 4.5k server Tests: untied basic and advanced crates on Craggy and observed them raise up
1 Year Ago
merge from main
1 Year Ago
Bugfix: disable Drop To Ground on spawnpoints for junkpile_water_* barrel spawns Some were incorrectly placed leading to barrel spawning on the ocean floor. Tests: spawned on craggy, inspected a bunch of junkpile_water_*, none had underwater barrels
1 Year Ago
Post merge regen things
1 Year Ago
Merge from naval_update
1 Year Ago
Optim: junkpile_water_* - enable client interpolation and use InvokeHandler instead of InvokeHandlerFixedTime Fixed time handler fires off 10x more by default, and it would generate 3x more position tick messages than InvokeHandler. Will need validating on naval_update Tests: observed transofrm values of a junkpile in editor while close and at a distance - interpolation didn't throw it anywhere
1 Year Ago
Buildfix: remove stale debug code Tests: editor compiles
1 Year Ago
m92 mesh update - parts of the previous mesh were not properly centered.
1 Year Ago
merge from halloween_2025_disable
1 Year Ago
disabled halloween
1 Year Ago
Birthday Hat - Updated manifest and localization
1 Year Ago
Birthday Hat - Adding models with material and textures. WM setup. Some still placeholder.
1 Year Ago
merge from guide_materials_tweaks
1 Year Ago
tweaked guide material settings further
1 Year Ago
Added prevent movement volumes to the small ramp to stop players falling through
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
1 Year Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
1 Year Ago
Merge from main
1 Year Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
1 Year Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
1 Year Ago
Merge from puzzle_reset_changes
1 Year Ago
Build fix
1 Year Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
1 Year Ago
Merge from server_history_dns
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Fix history DNS resolutions not refreshing without a client restart
1 Year Ago
S2P water treatment plant
1 Year Ago
Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
1 Year Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
1 Year Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
1 Year Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
1 Year Ago
Strip LOD component from fridge power plate in skin viewer
1 Year Ago
merge from store_fixes
1 Year Ago
Metal mask LODs
1 Year Ago
merge from qol_backpack_gather -> main
1 Year Ago
Allow items picked up off ground to go into backpack when inventory is full - applies to both normal items and keycards