138,908 Commits over 4,352 Days - 1.33cph!

2 Years Ago
cctv_manpad added (missing file)
2 Years Ago
cctv_manpad profile added
3 Years Ago
First draft of the launcher digital display, prefabbed like the AH cam.
3 Years Ago
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3 Years Ago
More manpad UI stuff
3 Years Ago
Eyepiece post FX
3 Years Ago
UI progress & files
3 Years Ago
Fixed mesh compression issues.
3 Years Ago
NVG overlay mask properly round instead of having four pinched corners.
3 Years Ago
Scope progress
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
Added microwave models
3 Years Ago
merge from parachute
3 Years Ago
merge from Attack Helicopter
3 Years Ago
Attack Helicopter menu background video
3 Years Ago
SeekerTarget NRE prevention
3 Years Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
3 Years Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
3 Years Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3 Years Ago
3p launcher - updated positional offset & tweaked holstered position
3 Years Ago
Parachute backpack texture updates
3 Years Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
3 Years Ago
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3 Years Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
further player anim skydiving updates
3 Years Ago
update to player skydiving anims
3 Years Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
3 Years Ago
Drag adjustments for the updated lifetime.
3 Years Ago
Unparent on destroy timing fixes.
3 Years Ago
More trail tweaks.
3 Years Ago
Added detail layer to parachute materiall
3 Years Ago
Regular rocket smoke lifetime tweaks.
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
3 Years Ago
Manpad rocket trail tweak.
3 Years Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
3 Years Ago
merge from global_networked_bases
3 Years Ago
Cherrypick 87026 (--normal-rendering order change)
3 Years Ago
merge from main
3 Years Ago
fixed flickering mesh in fbx for the wall rack
3 Years Ago
Added parachute bag world model
3 Years Ago
updates to player and chute anims
3 Years Ago
merge from Attack Helicopter
3 Years Ago
female parachute bag prefab
3 Years Ago
Added sound for failed gun fire attempts
3 Years Ago
skinning fix on parachute left handle
3 Years Ago
Merge from HomingMissileLauncher
3 Years Ago
Merge from main