254,766 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files Merge pull request #8 from Facepunch/FixEmptyBackups Bugfix: Send full backup files
2 Months Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files
2 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
2 Months Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
2 Months Ago
Only breakfromprefab during serialization when undoing
2 Months Ago
Phrases update
2 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
2 Months Ago
Fix default values for properties
2 Months Ago
2 Months Ago
Setup new scientist animation system
2 Months Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
2 Months Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
2 Months Ago
Have Sync.Query set the SyncFlags.Query flag
2 Months Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
2 Months Ago
Find returns empty categories too Make categories a toggle, like in game
2 Months Ago
2 Months Ago
Fix coercing null values Explicitly specify types of default values
2 Months Ago
Sticky Puddle card
2 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
2 Months Ago
merge from fix_battery_charge_left -> main
2 Months Ago
Add `set_battery_charge` admin command to manually modify battery charge
2 Months Ago
Update fix titles to be more specific
2 Months Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
2 Months Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
2 Months Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
2 Months Ago
Cherrypick latest skins
2 Months Ago
2 Months Ago
Add IActionGraphDelegate.DelegateType
2 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
2 Months Ago
Merge from qol_scope_zoom_toast -> main
2 Months Ago
2 Months Ago
IActionGraphDelegates can now be created from Type delegateType
2 Months Ago
Global Fog card
2 Months Ago
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2 Months Ago
Updated knight armour 4k textures
2 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
2 Months Ago
Fix scientist corpse prefab ID not being updated after folder move
2 Months Ago
replaced greybox volumes with the wip floor kit in ruins
2 Months Ago
Use engine PlayerController Fix warnings
2 Months Ago
Remove debug amount
2 Months Ago
Always define vTexCoord2 by default Shader rebuild
2 Months Ago
Escape Card Increase base rerolls
2 Months Ago
merge from xmas2024
2 Months Ago
Fur fix Fur tweaks
2 Months Ago
Fix CameraComponent.ScreenNormalToRay
2 Months Ago
Always define vTexCoord2 by default santa outfit
2 Months Ago
Shader build
2 Months Ago
Leaderboard backup, run #16085
2 Months Ago
Humans: port over more animations from the Citizen set