257,433 Commits over 4,018 Days - 2.67cph!

50 Days Ago
Setup tiger gait speeds
50 Days Ago
test scene
50 Days Ago
More art progress
50 Days Ago
Add one-shot anims to animator
50 Days Ago
Create tiger skeleton assets (ragdoll not setup)
50 Days Ago
Incapacitate blindness tweaks
50 Days Ago
Restore incapacitate UI
50 Days Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
50 Days Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
50 Days Ago
- Basic blockout for beehive
50 Days Ago
Spawn 50% of the sulfur nodes in primitive era
50 Days Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
50 Days Ago
Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png
50 Days Ago
Move VR scene switcher logic into OnStart
50 Days Ago
update branch from prim
50 Days Ago
Fix view model spamming errors
50 Days Ago
Hook tiger model to prefab
50 Days Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
50 Days Ago
Art progress on hallway connector
50 Days Ago
Rename and move tiger protection asset
50 Days Ago
Set up crocodile required gameplay assets
50 Days Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
50 Days Ago
Merge from /fast_debug_draw
50 Days Ago
Merge from /main
50 Days Ago
First iteration of the FastDebugDraw component, shader and material
50 Days Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
50 Days Ago
Restructure handling of debug code in IndirectInstancingCamera
50 Days Ago
Add [CopyToClone] attribute to allow fast path clone of structs that don't hold any references (ParticleFloat, Curve, Vector...)
50 Days Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
50 Days Ago
- Media Cloth
50 Days Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
50 Days Ago
Submitting tiger rig fbx with fur LODs
50 Days Ago
Fix compilation error in StandardLayers.cginc
50 Days Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
50 Days Ago
Fix pass by reference in IndirectInstancingRenderer
50 Days Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
50 Days Ago
Set battering ram seat to mobile, changed dismount hold type
50 Days Ago
Merge from main
50 Days Ago
Improve and clarify Add() and Remove() handling in RendererBatch
50 Days Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
50 Days Ago
Merge from main
50 Days Ago
Merge from main
50 Days Ago
Pass instancing handle by reference to ensure it's always up to date
50 Days Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
50 Days Ago
Restore old TypeLibrary at end of SerializeTest
50 Days Ago
Pass instancing handle by reference to ensure it's always up-to-date
50 Days Ago
Make LODComponent's Hide() and Show() public
50 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
50 Days Ago
Delete unused tiger static mesh
50 Days Ago
Merge from wip_quality_size