133,012 Commits over 4,232 Days - 1.31cph!

12 Days Ago
Minor fix on heavy scientist hand
12 Days Ago
added creak audio stings to the PTBoat ambience
12 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
12 Days Ago
Bunny Ears repose
12 Days Ago
Disabled wind on tarp_static_blue material
12 Days Ago
Nomad Suit repose/lods
12 Days Ago
Tiger mask repose
12 Days Ago
DragonMask repose
12 Days Ago
added an icon to boat ladder
12 Days Ago
Oxmask repose
12 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
12 Days Ago
Merge from largevehicle_groundwatch
12 Days Ago
Merge from parent
13 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
13 Days Ago
Remove leftover debug message from ElectricWindmill
13 Days Ago
Remove leftover debug message from ElectricWindmill
13 Days Ago
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
13 Days Ago
merge from main/naval_update/boat_plank_sounds
13 Days Ago
merge from main/naval_update/boat_wheel_sounds
13 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
13 Days Ago
Triangle fan cells wip
13 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
13 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
Compile fixes
13 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
13 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
13 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
13 Days Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
13 Days Ago
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
13 Days Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
13 Days Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
13 Days Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
13 Days Ago
CodeGen
13 Days Ago
Merge from main
13 Days Ago
fuzz tweaks
13 Days Ago
Bandana repose
13 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
13 Days Ago
lumberjack hoodie prefab update
13 Days Ago
Heavy Scientist repose/lods
13 Days Ago
audio changes on the double and single 50cal turrets
13 Days Ago
Add digital ammo counter
13 Days Ago
handmade sight refresh LOD 0 and LODs
13 Days Ago
Rabbit mask repose
13 Days Ago
Merge from naval update
13 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
13 Days Ago
Ratmask repose
13 Days Ago
ore greybox model