255,067 Commits over 3,990 Days - 2.66cph!

10 Days Ago
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
10 Days Ago
Revert small planter to version from 104648
10 Days Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
10 Days Ago
Fix triangle planter soil mesh not getting wet material effect
10 Days Ago
Hooked up hopper lights
10 Days Ago
4k cooking workbench textures
10 Days Ago
Compile fixes
10 Days Ago
Merge from main
10 Days Ago
Merge from fix_texture_streaming
10 Days Ago
merge from consoletoggle_param_qol
10 Days Ago
merge from clear_bushes_radius
10 Days Ago
merge from missing_demo_folder
10 Days Ago
merge from admin_hidden_items
10 Days Ago
Thread admin cleanup, can move threads Async sidebar loads Thread list placeholder
10 Days Ago
merge from dofExposerForceDisable
10 Days Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
10 Days Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
11 Days Ago
close 150 and 300 anims
11 Days Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
11 Days Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
11 Days Ago
Light setup for Hopper + related mats & meshes.
11 Days Ago
Better run handling
11 Days Ago
Leaderboard backup, run #17573
11 Days Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
11 Days Ago
prevent charge station from healing above 100 hp
11 Days Ago
Teddy Bear trousers adjustments Adding missing tail
11 Days Ago
Profiles
11 Days Ago
Teddy Bear Costume Lods and Skinned, Both Citizen and Human versions. Initial push .clothing files
11 Days Ago
Updated hackweek_reduce_copies changes to latest
11 Days Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around Refactor to make BufferStream a class and support resizing the backing buffer automatically Fix writing incorrect padding for len prefixes Optimize ReadFromStream(Stream, int) to not allocate because the length is known Fixes and additions for latest rust
11 Days Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
11 Days Ago
Fix some fields and add others
11 Days Ago
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
11 Days Ago
Merge from triangle_planter
11 Days Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
11 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Removed nunit dependency in ServerProjectileTestSpawner
11 Days Ago
Revert "Use Unix trailing paths for codegen" This reverts commit eb86cb41a20dc2d3b57a0b5a67b2be5563d4d513.
11 Days Ago
merge from main
11 Days Ago
merge from doorcontroller_drain_fix
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Editor stuff in editor folders.... Comments
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
11 Days Ago
bullets zombie walk anim enemy SetAnim damage flash material enemy health player damage etc
11 Days Ago
Make `RPC_UpdateItems` to not kick in editor
11 Days Ago
The code generator code for last commit
11 Days Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
11 Days Ago
Mac/Linux build scripts Mac: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore Mac: Managed Build Scripts, no need for nvpatch for non-windows targets Use Unix trailing paths for codegen