239,359 Commits over 3,837 Days - 2.60cph!

15 Days Ago
Remove debug draw
15 Days Ago
No air dash, double jump when holding ledge
15 Days Ago
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15 Days Ago
Only allow grabbing ledges
15 Days Ago
De/serialize missing mixer settings, disable spatialization on Music/UI mixers by default again, Facepunch/sbox-issues#6092
15 Days Ago
Bugfix: Avoid perf degradation with many small Perf Test iterations Was caused by aggressive GC invocation, which I just ripped out - there's a better alternatives if it's truly needed. Tests: Ran the Pool bench tests, execution time went down from 3m to 3-5s
15 Days Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
15 Days Ago
Backport some ledge climbing, you can climb up anything right now
15 Days Ago
Bugfix: Avoid tracking allocations from Setup/Cleanup This fixes the bug that was invalidating measurement tracking. That said, this causes a perf regression because ExecuteSingleIteration is slow - will fix in next CL. Tests: Observed a reduction in allocation calls for Pool perf test (but not to 0, as it's picking up allocations from GC.Collect)
15 Days Ago
New: Adding PoolTests allocation perf test Estimates the allocation speed compared to basic heap alloc when we have full capacity available. This is just for perf testing package validation(revealed 2 bugs). Tests: ran it and validated results in the Test Report window
15 Days Ago
Removed some hud fluff
15 Days Ago
Tweak sliding to be less shit, and also simpler
15 Days Ago
Add: Adding Performance Test Framework(v3.0.3) as a source package While evaluating I discovered a couple issues, so will be patching it over time Tests: wrote a pool perf test, it ran
15 Days Ago
Can add code blocks to news
15 Days Ago
bucket texture update includes material groups for no paint and with paint
15 Days Ago
world_update_2/logpile_fixes -> world_update_2
15 Days Ago
Skin update
15 Days Ago
Rebalanced wood pile to 1k with hatchet
15 Days Ago
Fix benchmarks not recording properly
15 Days Ago
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15 Days Ago
Image & prefab preview tweaks Use poppins for "add..." button Asset highlight tweaks Gradient backgrounds https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_jeVfRAn7hg.png Tweak mini icon position PathWidget defaults to not editing
15 Days Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
15 Days Ago
Benchmarks use new models Fix facet counts
15 Days Ago
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15 Days Ago
merge from main - rc
15 Days Ago
fixed bird shit decal projecting on decal layer0
15 Days Ago
Package Fetch api is more forgiving (just returns null on 404) Benchmark diagnostics
15 Days Ago
When cancelling some changes to an editable block, refresh automatically, otherwise shit disappears until refreshing the page
15 Days Ago
Heli Error Spam Fix -> Main
15 Days Ago
Revert heli dynamic height Should prevent error spam
15 Days Ago
Clean EmbedBlock up
15 Days Ago
world_update_2 -> Aux2
15 Days Ago
world_update_2/radioactive_water -> world_update_2
15 Days Ago
Fixed server build error
15 Days Ago
Add mega basic embed block support for youtube embeds
15 Days Ago
world_update_2 -> Aux2
15 Days Ago
Merge radioactive_water -> world_update_2
15 Days Ago
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Fix shadows not showing up on non-scenecamera views like Hammer
15 Days Ago
Added --main container too
15 Days Ago
Add StreamingWorld.Clear()
15 Days Ago
Fix SdfWorld.NeedsMeshUpdate
15 Days Ago
Merge: from main Tests: built all modes in editor
15 Days Ago
Update: document and test StringView.IndexOf Tests: ran the new unit tests
15 Days Ago
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