197,744 Commits over 4,140 Days - 1.99cph!

19 Days Ago
Remove leftover debug print
19 Days Ago
Merge from trimmed_asset_warmup
19 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
19 Days Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
19 Days Ago
Enabled R/W on a few collision meshes that need it
19 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
19 Days Ago
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19 Days Ago
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19 Days Ago
Featured tab items ordering
19 Days Ago
Mass/health block tweaks
19 Days Ago
BBS duplicate name fix. Sails revert to closed on save load.l
19 Days Ago
Cleanups from main Cleaning up VPC build scripts
19 Days Ago
merge from new_menu
19 Days Ago
Featured tab now spawns stuff
19 Days Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
19 Days Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
19 Days Ago
M15 pistol - Updated WIP textures
19 Days Ago
remove dumb thing
19 Days Ago
General store layout fixes
19 Days Ago
fix signed/unsigned mismatch warning
19 Days Ago
mac fix + line endings
19 Days Ago
Soft mask setup for play menu
19 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
19 Days Ago
Added 4K Cinematic Compass Textures
19 Days Ago
merge from main
19 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
19 Days Ago
Tweaked the store overlay pages blur
19 Days Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
19 Days Ago
New blur to the quit modal
19 Days Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
19 Days Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks
20 Days Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
20 Days Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
20 Days Ago
Fix failed merge
20 Days Ago
Using roboto on: generic popup body, settings tooltips, skin modal description
20 Days Ago
wind vector can be changed over time
20 Days Ago
Applied Roboto Regular on store overlay pages
20 Days Ago
Added Roboto Regular font (non condensed version)
20 Days Ago
Created and Setup Compass Icon
20 Days Ago
General store soft mask
20 Days Ago
Added SoftMask
20 Days Ago
QA feedback changes for view model camera animations
20 Days Ago
Volumetric profile
20 Days Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
20 Days Ago
Abyss pack + base pack styling
20 Days Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
20 Days Ago
Merge: from main
20 Days Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
20 Days Ago
merge from new_menu
20 Days Ago
Removed mono speaker mode option, convar is clamped anyway