239,359 Commits over 3,837 Days - 2.60cph!

15 Days Ago
Leaderboard backup, run #13732
15 Days Ago
Remove old apis Start moving auditing Remove unused Refactor Remove unused Start recording releases differently
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15 Days Ago
Removed all collision again from the deployable computer station chair
15 Days Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
15 Days Ago
enter shop sfx bg colors misc balance etc
15 Days Ago
Fix not being able to reskin industrial door with spraycan
15 Days Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
15 Days Ago
Fixed client compile
15 Days Ago
Cine variant for procmap spawn prefab
15 Days Ago
Merge main -> SpawnMargins
15 Days Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
15 Days Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
15 Days Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
15 Days Ago
merge from wallpaper
15 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
15 Days Ago
merge from digitalclock
15 Days Ago
merge from wallpaper - nre fix
15 Days Ago
merge from helicopter_orbitstate_nre
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merge from gco
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merge from workshopeditor_improvements
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15 Days Ago
merge from pingwarning_fix
15 Days Ago
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
15 Days Ago
balance, submit score leaderboard adjust menu card hover bounds
15 Days Ago
Fixed loading screen ping warning formatting
15 Days Ago
Made it not loop indefinitely.
15 Days Ago
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
15 Days Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
15 Days Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
15 Days Ago
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15 Days Ago
bucket scale fix
15 Days Ago
Increase connection pool Optimize dbcontext in find Make reading news less offensive on mobile
15 Days Ago
merge from main
15 Days Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
15 Days Ago
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
15 Days Ago
Update .gitignore Pull Request: util.Timer additions TIMER:Start() default first argument to 0 Added TIMER:GetElaspedTime() game.CleanUpMap() clientside now clears beams and temp ents Fix VBSP being unable to find sub instances in subfolders Prevent crashes with wireframe model rendering and high vert models
15 Days Ago
Live preview test Live preview cleanup, fade https://files.facepunch.com/alexguthrie/1b0511b1/NVIDIA_Overlay_6A9K6s7Uiv.mp4 LivePreview fixes Search widget Get rid of live preview, not a good idea right now
15 Days Ago
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15 Days Ago
Fix perfomance validation warning on depth_only shader, it never produces output from PS, any operations from ps for translucents are clip or discard, D_WRITE_DEPTH_MASKS is never used Strip D_WRITE_DEPTH_MASKS from the rest
15 Days Ago
Update .gitignore
15 Days Ago
bucket paint leak repetition fix
15 Days Ago
bucket dented normals
15 Days Ago
dented normals on bucket
15 Days Ago
Add paint bucket to map
15 Days Ago
More forgiving ledge grab threshold
15 Days Ago
Update: Switch to Dynamic measurements for Pool perf tests - Also moved the tests into it's own nested class since there'll be more in the future. Surprised this is not default behavior, but ah well. It does run less measurements, so it avoids random spikes. Tests: ran the pool perf tests, results line up with previous
15 Days Ago
Skin bundle update
15 Days Ago
No more one-frame lag for ledge detection/movement