145,039 Commits over 4,413 Days - 1.37cph!

19 Days Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
19 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
19 Days Ago
industrial garage door - Gibs added - Prefab updated
Rin
19 Days Ago
Fixed incorrect repair material
19 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
19 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
19 Days Ago
exported edited arm throw pose on 3p rock anims
19 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
19 Days Ago
merge from automated_testing
19 Days Ago
merge from automated_testing/export_optims
19 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
19 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
19 Days Ago
merge from main
19 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
19 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
19 Days Ago
server_browser_update_2 -> main
19 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
19 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
19 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
19 Days Ago
Some cleanup. Convar some hardcoded vlaues
19 Days Ago
Merge from main
19 Days Ago
Dont disable the country selection button
19 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
19 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
19 Days Ago
krieg chainsword better charm positon
19 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
19 Days Ago
merge from mortar_prototype
19 Days Ago
Fix compile error
19 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
19 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
19 Days Ago
Fix a bunch of the country select settings
19 Days Ago
merge mortar_prototype to main
19 Days Ago
merge aim blending for mortar to mortar_prototype
19 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
19 Days Ago
industrial garage door - merged sub objects on skin model
19 Days Ago
merge from mortar_prototype
19 Days Ago
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19 Days Ago
Merge from main
19 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
19 Days Ago
Commiting a bunch of shelved wip
19 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
19 Days Ago
Forgot to refresh the test list
19 Days Ago
merge from automated_testing
19 Days Ago
More work on kitchen lino for penthouse apartment
19 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
19 Days Ago
merge from automated_testing
19 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
19 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
19 Days Ago
removed dummy from hierachy and re exported fbx
19 Days Ago
vendingmachine_updateammocount_nre -> main