147,761 Commits over 4,444 Days - 1.39cph!

15 Days Ago
merged from tovector3_parse_format_fix
15 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
15 Days Ago
Deploy animation updates
15 Days Ago
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15 Days Ago
merge from additional_hairstyles
15 Days Ago
Tied back capmask fixes
15 Days Ago
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15 Days Ago
Client compile fix.
15 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
15 Days Ago
Hair colour balance pass
15 Days Ago
merge from industrial_dlc
15 Days Ago
Use HasGreatlyChanged() for temp and comfort
15 Days Ago
Removed the legacy electricity IO queue
15 Days Ago
Charity Plushie setup
15 Days Ago
Adjusted auburn crewcut material
15 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
15 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
15 Days Ago
Update vm attachment prefab to use complete new FBX asset
15 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
15 Days Ago
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15 Days Ago
.meta files
15 Days Ago
Merge from M16A2
15 Days Ago
Update manifest
15 Days Ago
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15 Days Ago
plywood painted tile fix
15 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
15 Days Ago
Merge from main
15 Days Ago
Set parent history projectile validation default to true
15 Days Ago
merge from wiretool_cave_fix
15 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
15 Days Ago
hanging tarp polycount reduction
15 Days Ago
merge from crew_cut_setup
15 Days Ago
Merge from main
15 Days Ago
split the rail off the holo sight to a separate mesh
15 Days Ago
Merge: from main
15 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
15 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
15 Days Ago
manifest
15 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
15 Days Ago
Fixed torch attack animations not working on non local players
15 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
15 Days Ago
merge from main
15 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
15 Days Ago
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15 Days Ago
naming convention tweaks
15 Days Ago
Fix scientists appearing on roofs