139,994 Commits over 4,505 Days - 1.29cph!

14 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
14 Days Ago
merge from main
14 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
14 Days Ago
GetExtrapolationTime tweak
14 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
14 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
14 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
14 Days Ago
Change min region size to meters, include oom logs
14 Days Ago
Merge from PlayerMaintainedMonuments
14 Days Ago
Merge from main
14 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
14 Days Ago
Remove old placeholder explosion/effect, use new one.
14 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
14 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
14 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
14 Days Ago
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
14 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
14 Days Ago
Fix tile bounds height being too larged when passed to create heightfield
14 Days Ago
Adjust calf walk speed to 0.58
14 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
14 Days Ago
Fix potential exception
15 Days Ago
adjust push velocity for short time after sculpture edit
Rin
15 Days Ago
merge from CollaredShirt0
15 Days Ago
Merge from main
15 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
15 Days Ago
overlap censor bounds to avoid nasty visible grid
15 Days Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
15 Days Ago
Adding second loop for master key
15 Days Ago
Cleanup unused variables and redundant comments
Rin
15 Days Ago
Adjusted heavy fuse spawn rate to be more common
15 Days Ago
merge from satellite_crash
15 Days Ago
Moved fuel counts to convars
15 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
15 Days Ago
merge from main
15 Days Ago
Merge from recyclebin_storage
15 Days Ago
Merge from main
15 Days Ago
Merge from PMM
15 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
15 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
15 Days Ago
Mark Electrical_fuse_box_B_COL r/w
15 Days Ago
Fixed inventory limit rules on modular cars
15 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
15 Days Ago
Compile fix
Rin
15 Days Ago
merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Merge from rustnav_draw_fix
Rin
15 Days Ago
Removed survivor pie from supermarket freezer
15 Days Ago
Merge from main
15 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
15 Days Ago
Merge from debug_npcanimcontroller_alloc
15 Days Ago
Merge from rustnav_draw_fix