146,443 Commits over 4,444 Days - 1.37cph!

15 Days Ago
merge from barrel_conveyor_fix
15 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
15 Days Ago
tweaked central oak for better fit in market place near final splat painting
15 Days Ago
Merge from main
15 Days Ago
merge from optimize_deep_sea_texture -> main
15 Days Ago
Change deep sea height data from managed -> native array
15 Days Ago
Exterior lighting progress & related files
15 Days Ago
merge from iolines_shader_fix
15 Days Ago
Fixed remaining hose IO material still using the wire shader
15 Days Ago
merge from wallpaper_defaultskin_fix
15 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
15 Days Ago
Russian roulette progress
15 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
15 Days Ago
merge from optimize_generate_textures_alloc -> main
15 Days Ago
Fix VS putting the wrong class name
15 Days Ago
Add profiler samples
15 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
15 Days Ago
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15 Days Ago
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15 Days Ago
lod baker: distinguish identical mesh names
15 Days Ago
merge from server_browser_description_loading_fix
15 Days Ago
Lighting prefabs
15 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
15 Days Ago
Fixed scroll speed issues
15 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
15 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
15 Days Ago
updated 3p talking anim
15 Days Ago
cinematic animator updates
15 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
15 Days Ago
industrial garage door; - colliders fix
15 Days Ago
Glass AR - blockout mesh, initial prefab setup
15 Days Ago
Update skinnable fileIDs
15 Days Ago
merge from fix_steam_nickname_team_cache -> main
15 Days Ago
Codegen
15 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
15 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
15 Days Ago
stool A, B , C, D col shape improvements
15 Days Ago
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15 Days Ago
merge from fix_prevent_building_monument_scale -> main
15 Days Ago
15 Days Ago
exported updated 3p jump north animation
15 Days Ago
Bunch more rework/refactor
15 Days Ago
Cherry picking commits from ai_recast_integration
15 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
15 Days Ago
medium apartment lods
15 Days Ago
Renames
15 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
15 Days Ago
removed unneeded stuff for FakePlayer
15 Days Ago
Updating ghost sheet to fix burst cloth stuttering
15 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position