139,212 Commits over 4,474 Days - 1.30cph!

15 Days Ago
Added livestock scene to dev menu
15 Days Ago
Merge from roof.bottom.line conditionals consistency pass
15 Days Ago
Merge from Piano_AnimFix
15 Days Ago
Merge from apartment_complex_monument (swing jumping)
15 Days Ago
Merge from swing_launch
15 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
15 Days Ago
Merge from main
15 Days Ago
Merge from scene_check_tool
15 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
15 Days Ago
Removed old tools, now replaced with unified SceneChecker
15 Days Ago
Merge from main
15 Days Ago
Fixed some water catcher panel help issues
16 Days Ago
S2P sphere tank + HLOD
16 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
16 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
16 Days Ago
Merge from shadow_caching_tooltip_fix
16 Days Ago
Merge from shadow_caching_framerate_fix
16 Days Ago
Merge from shadow_caching_ambientlightlod_fix
16 Days Ago
Merge from main
16 Days Ago
Merge from apt_cctv_culling
16 Days Ago
Merge from fix_trap_displacement
16 Days Ago
Merge from fix_buffer_upload_mode
16 Days Ago
Merge from fix_demo_culling
16 Days Ago
Removed console input field character limit
16 Days Ago
merge from console_inputlimit_fix
16 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
16 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
16 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
16 Days Ago
merge from clantable_snapping
Rin
16 Days Ago
merge from vm_stack_size_fix
16 Days Ago
Spotlight LOD fix
16 Days Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
16 Days Ago
Ensure pool ui closes in demos (when not in first person)
16 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
16 Days Ago
merge from main
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
New powerline effects turn on/off with powergrid
16 Days Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
16 Days Ago
merge from ui_disconnect_cleanup
16 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Manifest
16 Days Ago
merge from charm_craft_fix
16 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
16 Days Ago
Merge from main
16 Days Ago
Adjusted rock_formation_d some more to avoid gaps
16 Days Ago
Whitebox progress
16 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
16 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments