138,995 Commits over 4,474 Days - 1.29cph!

15 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
15 Days Ago
Halloween costume fixes
15 Days Ago
Whitebox progress / more work on the collapsed tunnel
15 Days Ago
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
15 Days Ago
Changed both `cliff_tall_a` and `cliff_tall_c` 's `TerrainHeightSet` object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely) Subject2Change
15 Days Ago
Fixed broken consecutive cliff recalculations because of gameobject destroy frame order
15 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
15 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
15 Days Ago
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15 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
15 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
15 Days Ago
gamesroom shotgun trap - textures updated - material updated
15 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
15 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
15 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
15 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
15 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
15 Days Ago
Merge from m16a2_viewmodel_fix
15 Days Ago
Compile fix
15 Days Ago
Merge from main
15 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
15 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
15 Days Ago
Disable saving on static control computer prefab
15 Days Ago
Merge from monumentisland_apartments_fix
15 Days Ago
Fix empty monument island loading apartments
15 Days Ago
Recalculate button keeps cliffs in the same location
15 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
15 Days Ago
Founders Door - added gibs, double door variant
15 Days Ago
merge from m16a2_viewmodel_fix
15 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
15 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Supermarket scene playable in editor
15 Days Ago
exported deer anims and rig
15 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
15 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
15 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
15 Days Ago
Deleted first version of the backpack and reorganized folders
15 Days Ago
Further lower the pooltable
15 Days Ago
merge from darts_game
15 Days Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
15 Days Ago
compile fixes
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
15 Days Ago
- Add mouse instructions to the ui - Minor ui changes
15 Days Ago
Fix pool balls not rolling when they get slow enough
15 Days Ago
merge fix
15 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
15 Days Ago
merge from game_room_dlc