137,932 Commits over 4,474 Days - 1.28cph!

16 Days Ago
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
16 Days Ago
Fixed not being able to delete sell orders
16 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
16 Days Ago
merge from main
16 Days Ago
gamesroom minifridge - textures updated
16 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
16 Days Ago
Unify motion vector colour format preferences
16 Days Ago
Use AddRasterPass for motion vectors
16 Days Ago
Merge from satellite_art
16 Days Ago
Merge from main
16 Days Ago
Cherry picking 155706
16 Days Ago
satellite model + textures and materials uv2 with composite ao baked
16 Days Ago
merge from rpctool_generic_fix
16 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
16 Days Ago
merge from apartment_complex_monument
16 Days Ago
Base/Player/Horse modifier system pooling
16 Days Ago
merge from apartment_complex_monument/terminal_ui
16 Days Ago
Compile fixes
16 Days Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
16 Days Ago
merge from apartment_complex_monument
16 Days Ago
Added missing loc Removed mockup assets
16 Days Ago
Bump targeting budget
16 Days Ago
4:3 and 21:9 aspect ratio fixes
16 Days Ago
Opening sequence
16 Days Ago
Merge from weaponracks_prefabattribute
16 Days Ago
Codegen
16 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
16 Days Ago
Merge from MonumentBlockers
16 Days Ago
merge rust_relay_server -> main
16 Days Ago
Added addtional details to RustRelay socket resets
16 Days Ago
Adding world model rig for binoculars
16 Days Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
16 Days Ago
Merge from MonumentBlockers2
16 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Make renderscale effect RRP clone asset
16 Days Ago
Merge from main (protobuf message rejig for conflicts)
16 Days Ago
Merge from monitor_screens
16 Days Ago
Merge from main
17 Days Ago
S2P + HLOD aparmtent complex monument
17 Days Ago
apartment_complex_merge -> main
17 Days Ago
revert sav++ to main, bump protocol
17 Days Ago
apartment_complex_monument -> apartment_complex_merge
17 Days Ago
Added a GameobjectLOD for mailbox numbers
17 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
17 Days Ago
Update vendor conversation
17 Days Ago
Fix remaining rooms not updating when using rentallrooms
17 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500