155,941 Commits over 4,536 Days - 1.43cph!

19 Days Ago
Fixed the test list CI ordering issues
19 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
19 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
19 Days Ago
merge from gibs_fix
19 Days Ago
Scale blockout and prefab setup
19 Days Ago
merge from main
19 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
19 Days Ago
Gib improvements
19 Days Ago
Codegen, test list
19 Days Ago
19 Days Ago
merge from main
19 Days Ago
Merge from render_pipeline_testing
19 Days Ago
Gib setup
19 Days Ago
Merge from main
19 Days Ago
merge from main
19 Days Ago
Setup threshold toggles
19 Days Ago
Remove the client colliders, not needed
19 Days Ago
merge from submarine_looting_fix
19 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
19 Days Ago
WIP code
19 Days Ago
merge from main
19 Days Ago
Merge from main
19 Days Ago
merge from livestockanimals
19 Days Ago
Merge From Main
19 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
19 Days Ago
Merge from attackheli_armour_damage
19 Days Ago
Collider r/w fixes
19 Days Ago
merge from main
19 Days Ago
Merge from main
19 Days Ago
merge from medical_honey_bandage
19 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
19 Days Ago
Batch add stencil block to common shaders
19 Days Ago
Merge from main
19 Days Ago
merge from improved_event_saveloading
19 Days Ago
Proto
19 Days Ago
merge from main
19 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
19 Days Ago
merge from hqm_ore
19 Days Ago
merge from main
Rin
19 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
19 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
19 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
19 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
20 Days Ago
Remove terrain depth prepass alloc
20 Days Ago
Merge from npc_vending_optim
20 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
20 Days Ago
Merge from rendererlod_collapse_improvements
20 Days Ago
Revert ziggurat pipe LOD change, S2P
20 Days Ago
Merge from main
Rin
20 Days Ago
merge from main