162,109 Commits over 4,597 Days - 1.47cph!

Rin
15 Days Ago
merge from planter_guide_fixes
15 Days Ago
Merge from probe_cameratype_fix
15 Days Ago
During probe rendering set cameraType to reflection only during RRP render to stop unintended rendering
15 Days Ago
Optimize refreshing links after block is spawned & killed - refreshing neighbors was causing faces to be queued multiple times, will now only queue each face at most once after changes
15 Days Ago
Apply the new collision ref collision to biofuel generator (just for testing) Mark any mesh used for collision baking as ExcludeFromBundles so it won't be added to the build Fix BoxColliderBake component having different serialization layout when building
15 Days Ago
Merge from main
15 Days Ago
Switch the tests with doors from unit tests -> automated tests - was throwing errors after the navmesh was changed, figured may as well make automated
15 Days Ago
Merge from livestock_animals
15 Days Ago
Merge from shears
15 Days Ago
Add missing shears effects Update item description
15 Days Ago
Merge from CullWhenInside_vis_improvement
15 Days Ago
mainisland_roaming_scientistboats -> main
15 Days Ago
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
15 Days Ago
When a boat’s driver dies another scientist now takes over driving
15 Days Ago
- 20% chance for scientist rhib to drop a blueprint page - 20% chance for scientist pt boat to drop a blueprint book
15 Days Ago
Fix leg ik not working on the rear pt boat
Rin
15 Days Ago
Removing Primitive tech tree tax, as it was always rounding up to 2 blueprints used.
15 Days Ago
Merge from terrain_textures_review
15 Days Ago
Merge from main
15 Days Ago
- Boats in a group no longer pass a hidden player back and forth forever, they give up 45s after losing sight of him - PT boat turrets look around when they have nothing to shoot at - Roaming boats patrol closer to the coast, min shore distance 100m -> 35m - Fixed killing the roaming boats event leaving behind boats spawned less than a second earlier - Removed a duplicate line of sight check when roaming boats pick a target
15 Days Ago
Cache "is outside" score per set of connected rooms, only recalculate the rooms that were changed - makes it cheaper to destroy / add blocks to buildings
15 Days Ago
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
15 Days Ago
Merge from UZI 9mm
15 Days Ago
Codegen
15 Days Ago
Optimize empty room search after blocks are destroyed - track rooms when they have all faces removed and mark as destroyed instead of checking to see if any rooms need to be cleaned up
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
Adjust recoil, weapon rack config
15 Days Ago
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
15 Days Ago
Merge from livestock_animals
15 Days Ago
Merge from shears
15 Days Ago
Updated description
15 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
15 Days Ago
Merge from main
15 Days Ago
Optimize network group assignment after a room is recalculated
15 Days Ago
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15 Days Ago
Seagull audio tweaks
15 Days Ago
shear sounds
15 Days Ago
Merge from swamp_tree_x_improvement
15 Days Ago
Lowered marker points on swamp_tree_f
15 Days Ago
Merge from main
15 Days Ago
Merge from Livestock_animals
15 Days Ago
Linux64 build progress * Dedicated server builds successfully VPC script cleanups for Linux64 client Cleanup VPC scripts a bit so they are less messy Remove more unused files from src/lib/ Fixed Linux compile warning to do with colliding macro names More VPC script cleanups StudioMDL Linux32 compile fixes Delete prebuilt vpk_linux32
15 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
15 Days Ago
Add [+firemode] to ReplaceTokens
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
merge from fix_sail_guide_mismatch -> main
15 Days Ago
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