156,469 Commits over 4,536 Days - 1.44cph!

17 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
17 Days Ago
Merge: from main
17 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
17 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
17 Days Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
17 Days Ago
Crystal AR page media
17 Days Ago
Driving controls wip
17 Days Ago
Arrow world model colider change
17 Days Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
champagne mortar icon tweak
17 Days Ago
merge from main
17 Days Ago
Revert Bootstrap, commited by accident in 162774
17 Days Ago
Double radiation output of sprinklers with radwater
17 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
17 Days Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
17 Days Ago
Fix manifest
17 Days Ago
Second part missing from the initial commit
17 Days Ago
statesync tests for events not firing if they're on frame 0
17 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
17 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
17 Days Ago
merge from main
17 Days Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
17 Days Ago
Merge from effect_recycle_glass_fix
17 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
17 Days Ago
merge from underwaterlabs_monument_blockers
17 Days Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
17 Days Ago
merge from medical_honey_bandage
17 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
17 Days Ago
Adjusted the world model LODS to match the regular bandage
17 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
17 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
17 Days Ago
Added monument blockers to underwater labs red key card doors
17 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
17 Days Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
17 Days Ago
rebuilt skins list with crystal ARs
17 Days Ago
main -> radwater_buff_2
17 Days Ago
merge from main
17 Days Ago
Updating skinning for bull/calf
17 Days Ago
merge from advanced_wooden_crate_gib_fix
17 Days Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
17 Days Ago
Merge: from main
17 Days Ago
crystal ar final store icon
17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
Merge from main
18 Days Ago
Hooked up randomisation on alien costume vm
18 Days Ago
Merge from vm_randomisation