142,074 Commits over 4,536 Days - 1.31cph!

15 Days Ago
merge from foundation_guide_fix
15 Days Ago
merge from sunglasses_lens_material_fix
15 Days Ago
merge from blueberry_med_LOD_fix
15 Days Ago
merge from minifridge_emissiveleak_fix
15 Days Ago
merge from sculptures_blurry_textures_fix
15 Days Ago
merge from convar_rounding_fix
15 Days Ago
merge from rentableshop_deepseamanager_pool_fix
15 Days Ago
merge from iconfonts_optims
15 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
15 Days Ago
Machete animation updates for weapon refresh
15 Days Ago
Fix scientists not spawning on cargo, underwater lab and military base
15 Days Ago
Missing codegen from earlier
15 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
15 Days Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
15 Days Ago
merge from main
15 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
15 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
15 Days Ago
Codegen
15 Days Ago
Merge from main
15 Days Ago
More misc code cleanup
15 Days Ago
merge salvaged hammer refresh
15 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
15 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
15 Days Ago
editor_multiplayer -> main
15 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
15 Days Ago
fixed 3p being offset from players hand
15 Days Ago
Merge from main
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
15 Days Ago
proto fix after merge
15 Days Ago
Merge from main
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
15 Days Ago
merge from main
15 Days Ago
Merge from main
15 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
16 Days Ago
merge from medical_honey_bandage
16 Days Ago
merge from main
16 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
16 Days Ago
Reduce RRP vignette effect
16 Days Ago
Hooked up sheep sleeping anim
16 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
16 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
16 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
16 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
16 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
16 Days Ago
Tests to confirm it's fixed
16 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
16 Days Ago
Bull prefab setup