146,195 Commits over 4,444 Days - 1.37cph!

17 Days Ago
Fixng roadsign armour clipping with hoodie
17 Days Ago
cleared a prop from clipping in basement flat
17 Days Ago
Fixing swim wear skinning
17 Days Ago
Updating horse mask to fix clipping
17 Days Ago
Exposed chanceToFall variable
17 Days Ago
"Converted" supply drop selection to the radial menu. Replaced smoke signal colours for all variations: Default = Blue Green = Medical / Food Orange = Resources / Building Supplies Yellow = Weapons / Ammo / Tools Supply drops have been set up to accept different variations of their own loot pool, loot tables still to be added. https://files.facepunch.com/hog/1b1511b1/Unity_dSXb7JlnYE.mp4
17 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
17 Days Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.
17 Days Ago
Fixed gingerbread man corpses throwing errors
17 Days Ago
Updated position of player model in wanted poster renders
17 Days Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
17 Days Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
17 Days Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
17 Days Ago
▉ ▍▆█▆▄▆▇▊▆ ▊▆▌▄ ▊▅▌▆▉ ▅▆▊ ▉▇▌▌ ▋▇▍▅ ▌▄▄▆ ▅▉▇▌▄▄▊▉ ▍▅▅▉▇▅▄ ▅▅▄▆ ▄▆▍ █▌▊█▇▌ ▇██▊
17 Days Ago
Debug readout + removed a log
17 Days Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
17 Days Ago
Added Unity Button and InputField interactable CUI properties
17 Days Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
17 Days Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation
17 Days Ago
▌ ▇▍▉▆▅ ▅▌▉▍ ▄▅▊▇▇▉▅▋▇▊▄█▄▆▍▄▄▌█▌▉▊█▄▍▅▌▊█▍▋
17 Days Ago
▇ ▄▆▇ ▋▇▋▇▇▉▇█▍▌▊▍▊▄▇▆▍▅▌▌▌▇▅▅▅▄▅█▄ ▄▊▅▄▍▇█▄▌ ▅▄▌▋▍ ▄▄▌▍▉▄▍▆▅▅ ▇ █▇▅▉▅▆ █▍▇▍ ▅▉▍▊ ▋▌▆▅▄▌▍ ▅█ ▅▅▇▅▉▇▄▋█▍▊ ▉▍▆█▊▌▊▍ ▇▍▌▉▌ ▆▋▅▋▅▅▇▇▇▍▄ █▋▅▌ ▉▇▆ ▋▊▆▅▌▊▋ █▅▆▄▋ █▆ ▉█▌▌▆▆▉ ▇▉▆▅▄ ▅▄▍▋ ▋█▄ ▋▅▍▊▅▍█▄ ▋▄▅▇▊█▋ ▌▇ ▇▄▆▄ ▊▇▄▄▍▋█▋▉██▊▊ ▋▅ ▊▌▋ ▌▋▆ ▌▇█▌▉ ▉█▅ ▉▇▋▅▄▄ ▋▌▊▅▅▄▇▆▉ ▋▋▄ ▋▊▆ █▊▅▉▌▌ ▄▊▅▇▆
Rin
17 Days Ago
prefab setup
17 Days Ago
Check mute in startup in GameSetup too so it works in editor
17 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
17 Days Ago
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands. Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree: https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
17 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
18 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system
18 Days Ago
▍ ▇ ▄▌▉ ▇▉▆█▊▉▍ ▍▉ █▍▍
18 Days Ago
Probably fixed OSX build error
18 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Update LZMA SDK, Enable BSPZIP compression Minor cleanup GM:PostPlayerDraw throws non halting error when too deep
18 Days Ago
▇ ▇▅▇▇▆ █▋▉▅▇█▅ ▌▉▉ ▄▌▊▇▌▉▍▌▊▉ ▇▍▌▉▊▇▋█ ▊▅▍▇▇ ▇▇█▄ █▋ ▉▅ ▊▌▋ ▆▅▇▇▊▋▇ ▇▋▋ ▌▉▍▍█▄▊▋ ▆█▊▋█▇▍█▉▉▄ ▅█ ▊▅ ▄▆█ ▄█▋▌▌▊ ▉▊▉▌█ ▄▍▋▌▇█▇ ▅▉▋▍▇▆▆ ▋▆ ▊▇▅▇ ▍▋ ▍▄▅ ▍█▊ ▍▅▌▌▄▍█▉▇ ▆▄▆▋▌▊▋▄▅ ▉▉▄ ▇▌▆▇█▉ ▇▄▋▊█▍▋ ▆█▍▅ ▆▆ ▋▆▍█ ▆▌▊▄▄▆▍▄ █▌ ▊▉▇▉█ ▊▇▅▉▊▉▊▇ ▍▊▆▌▍▌▆▌▋
18 Days Ago
Merge from main
18 Days Ago
Bleed fix.
18 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
18 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
18 Days Ago
Cranked the flicker floor up more.
18 Days Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
18 Days Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
18 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
18 Days Ago
Codegen
18 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
18 Days Ago
merge from decorative plants hackweek
18 Days Ago
Merge from missionobjective_findentities_optim
18 Days Ago
Fix some objectives searching on layers which are no good on the client
18 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
18 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
18 Days Ago
Fix pool cue viewmodel not spawning
18 Days Ago
- Manifest - Force mount the pool table mountable on use
18 Days Ago
Remove remaining game logic from pool table
18 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable