130,018 Commits over 4,201 Days - 1.29cph!

28 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
28 Days Ago
skull torch setup
28 Days Ago
Fix refcount leaks due to render.Pop/PushFilter functions This was due to recent changes, but exposes a bigger issue that also affected func_breakable_surf Added MAX_PLAYER_BITS VRAD: Enable static prop lighting (vertex & lightmap) with `-fast` * Since it is already controlled by `-StaticPropLighting`. `-fast` makes static prop lightmaps generate much faster. * Mention -StaticPropLighting requirement for vertex lighting on static props in the FGD (`Disable Vertex Lighting` field) Minor model rendering changes from cs:go * Mostly null checks, etc. Prevent crashes with vertexSize of 0 on materials * Will now use error material instead, and SPAM you about what material is wrong Fix a crash on game exit to do with models Clear "missing" flag on all materials when a map is started loading
28 Days Ago
merge from cannon_animation
28 Days Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
28 Days Ago
merge from naval_update
28 Days Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
28 Days Ago
merge from copy_paste_boats -> naval_update
28 Days Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
28 Days Ago
entity updates
28 Days Ago
entity updates
28 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
28 Days Ago
Added floating city 2 in the deep sea
28 Days Ago
merge from naval_update
28 Days Ago
merge from naval_update/floating_cities
28 Days Ago
S2P floating city 1 and 2
28 Days Ago
merge from naval_update
28 Days Ago
merge from ghost_ship_parenting -> deep_sea
28 Days Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
28 Days Ago
Preserve meshCache old behaviour by adding submesh tris to another field
28 Days Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
28 Days Ago
Merge from monument_notification_sounds
28 Days Ago
28 Days Ago
Cancel running tile building operations if the tile is re-queued
28 Days Ago
set up ak variant entities and masks
28 Days Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
28 Days Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
28 Days Ago
merge from mesh-guide-shader-improvements (further fixes)
28 Days Ago
merge from main
28 Days Ago
Global network the floating island entity, now that we split the children
28 Days Ago
Manifest update
28 Days Ago
merge from naval_update
28 Days Ago
Pick axe animation and entity updates
28 Days Ago
Fixed contact menu button sizing issues, moved it to flex
28 Days Ago
Fix flickering block spiral stair guide
28 Days Ago
Fix twitch drop background NRE
28 Days Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
28 Days Ago
fix door wreath/knocker guides not rendering
28 Days Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
28 Days Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
28 Days Ago
properly render multiple guides at once with different states
28 Days Ago
fix_dumb_name -> naval_update
28 Days Ago
Rename 'Mouted' to 'Mounted'
28 Days Ago
Move useable by turret check to the serverside
28 Days Ago
Compile fixes
28 Days Ago
Lower wander strength to stop them running into walls
28 Days Ago
Update 50 Cal Model to include updated bullet belt
28 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
28 Days Ago
Merge from monument_notification_sounds