255,801 Commits over 3,990 Days - 2.67cph!

24 Days Ago
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24 Days Ago
Don't return a new list each light gather, reuse the already allocated memory Collect and pass around SceneLightObjects instead of the LightDesc ptr Stubbed managed shadowmapper appsystem (this is such bullshit for a simple interface for scenesystem) Managed shadow mapper stub, entry point from lightbinner Add CommandList.Set( StringToken, Texture ) Dispose of AssetPreviews after we've rendered their thumbnail. PreviewScene.Dispose destroys it's Scene ISceneView::GetWorldToRender & related return ISceneWorld not CSceneWorld Clean up old dead code Create and render shadow frustums from managed Scene system listeners I'll need later Remove native shadow rendering Set gpu light data from c#, pass shadowmap bindless texture id, use it from lighting shaders Depth bias shadows Visualize depth uses screen space coords
24 Days Ago
Tweaked screen shake on explosive catapult shot.
24 Days Ago
Add viewport option to toggle default prefab lighting https://files.facepunch.com/lolleko/2025/February/02_20-07-ConsciousCormorant.mp4 sbox-issues/issues/5527
24 Days Ago
Leaderboard backup, run #17322
24 Days Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
24 Days Ago
Moved explosives primitive gamemode wb2
24 Days Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
24 Days Ago
Leaderboard backup, run #17318
24 Days Ago
Design cleanup
24 Days Ago
Skip hotload for DtNode, hopefully fixes issue when hotreloading while navmesh query is in progress.
24 Days Ago
Catch type library returning null, event if it really shouldn't return null in the first place. Related: sbox-issues/issues/7496
25 Days Ago
Updated wood & metal shield impacts.
25 Days Ago
Leaderboard backup, run #17309
25 Days Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
25 Days Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
25 Days Ago
Fixed fireball smoke lingering on after fire extinguishes.
25 Days Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
25 Days Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
25 Days Ago
Fix IO arrows not working with microphone
25 Days Ago
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25 Days Ago
Package pages cleanup
25 Days Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
26 Days Ago
Leaderboard backup, run #17285
26 Days Ago
Piercer flip bugged (with gizmo) for Ian.
26 Days Ago
Orientation almost working
26 Days Ago
Added a orientation debug gizmo for Ian.
26 Days Ago
Workaround for that one weird floating gib ghost.
26 Days Ago
Shake tweak on large boulder.
26 Days Ago
main -> primitive
26 Days Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
26 Days Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
26 Days Ago
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26 Days Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
26 Days Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
26 Days Ago
Small damage effect ram head fixes.
26 Days Ago
more ui changes tweak shop item ui tooltip ui changes rename new ui files
26 Days Ago
Improved horse towing interactions
26 Days Ago
Restored ballista rotation sounds I just broke on 112292
26 Days Ago
Fixed static ballista anim mask
26 Days Ago
siege weapon sound import settings
26 Days Ago
additional battering ram sounds and polish codegen
26 Days Ago
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26 Days Ago
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26 Days Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
26 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
26 Days Ago
Frisbee with branding and upload
26 Days Ago
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26 Days Ago
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26 Days Ago
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