239,406 Commits over 3,837 Days - 2.60cph!

38 Days Ago
Weapon breaks into voxel particles when broken Mining Tool no longer hits pickups/gibs on trace Highlight selected block when holding Mining Tool Fix issues when item amounts somehow go negative Display Crosshair when holding carriables as well Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
38 Days Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics [Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016 3D Bayer Sequence, use perceptual penumbra so it always looks relatively soft and nice instead of aiming for just accuract
38 Days Ago
Merge from parent
38 Days Ago
Merge from bradley_death_screen
38 Days Ago
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38 Days Ago
Hijack loading screen to show when we're loading world state
38 Days Ago
Added SendMessage( string ), transitions can listen for a message
38 Days Ago
Possible NRE fix, show teammate's XP / level instead of local
38 Days Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
38 Days Ago
Add TeamVitals, to show other players in the game
38 Days Ago
Fixed text size on inventory slots
38 Days Ago
Fixed text size on WorldsPage
38 Days Ago
Update stats page a bit
38 Days Ago
Some more cleaning
38 Days Ago
Second pass on wainscotting wallpaper
38 Days Ago
Fixed TextEntry weirdnes
38 Days Ago
Trying to simplify a bunch of our UI, there's a lot of mess
38 Days Ago
Explosive Effect Offset -> Main
38 Days Ago
Add ability to offset explosion effects locally or in world space
38 Days Ago
[Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016
38 Days Ago
disabled refraction on digital clock material
38 Days Ago
Fix truncation warning on shadingmodel.hlsl Fix complex_reflections, remove any dependencies to valve code Use inline reflections for complex Composite SSR always, might create some artifacts but will be dealt with Detangle reflections api and document it Adjustments, fix normals on complex reflections
38 Days Ago
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38 Days Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
38 Days Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
38 Days Ago
Implement writing Protobuf header of demos for the final merged player demo
38 Days Ago
Fix Mob Gibs spawning with incorrect scale Moved HoldType from WeaponComponent to Carriable. Placing blocks now holds out the player's hand
38 Days Ago
BlockPlacer Gizmo displays as Red if you don't have enough blocks to make the placement
38 Days Ago
Can change the size of the blocks you place with SHIFT+MWHEEL
38 Days Ago
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38 Days Ago
Fix block placement detection https://files.facepunch.com/CarsonKompon/2024/August/15_14-58-DeepskyblueLark.mp4 Don't place blocks actively while standing still Exclude mobs in block placement trace
38 Days Ago
Do not consume block if cannot place
38 Days Ago
Added BlockPlacer Carriable for block items BlockPlacer now places blocks when holding left click. Takes item from active slot
38 Days Ago
Adjust terrain anchors on all 3 new divesites
38 Days Ago
slot machine hot pot card break shockwave particle abacus briefcase
38 Days Ago
separated walkway vox files
38 Days Ago
Make missile bot damage ground
38 Days Ago
Simplify some voxel modification RPCs
38 Days Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
38 Days Ago
Oops
38 Days Ago
Add some documentation to IModification
38 Days Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
38 Days Ago
walkway tileset
38 Days Ago
Make the drone use the roller sounds for now
38 Days Ago
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
38 Days Ago
cleaing up divesite. collision and lods
38 Days Ago
Resource Node balancing (so you can actually get resources)
38 Days Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
38 Days Ago
Make all block items smaller for now (until we have proper voxel drop)