135,807 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
2 Months Ago
Add validation between lighting the fuse and firing the cannon.
2 Months Ago
merge from islands to naval
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Re-enable dynamic occlusion pausing by default again
2 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Months Ago
merge from icon_renderer_path -> main
2 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
2 Months Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
2 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Months Ago
update manifest
2 Months Ago
added space station building skin back in to skins asset
2 Months Ago
merge from space_station_building_skin - restored sitem
2 Months Ago
merge from main
2 Months Ago
restored space station building skin sitem
2 Months Ago
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2 Months Ago
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2 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Months Ago
merge from birthday2025 -> main
2 Months Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
2 Months Ago
Ejection WIP.
2 Months Ago
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2 Months Ago
50 cal attack
2 Months Ago
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2 Months Ago
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2 Months Ago
50 cal stuff.
2 Months Ago
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2 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
2 Months Ago
Cocoknight armor reposed fixes
2 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
2 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
merge from blueprint_viewmodel
2 Months Ago
merge from blueprint_viewmodel
2 Months Ago
merge from naval_update
2 Months Ago
merge from deep_sea
2 Months Ago
Space LR300 - Worldmodel LOD0, textures, material
2 Months Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
2 Months Ago
Small engine deployment guide fixes.
2 Months Ago
Fucking plastic selecting my hidden changes by default ffs
2 Months Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
2 Months Ago
Refactor some invoking. Remove some debug logging.
2 Months Ago
Animation polish pass for both 50cal guns
2 Months Ago
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