239,408 Commits over 3,837 Days - 2.60cph!

38 Days Ago
I don't know what this is doing but it's making everything too dark Make noise texture match voxel resolution
38 Days Ago
Fixed block item temp world model
38 Days Ago
Refactor block spawning
38 Days Ago
Fixed some issues in hotbar
38 Days Ago
Update inventory UI style Crafting menu style improvements
38 Days Ago
setting up wallpaper viewmodel in unity
38 Days Ago
Get rid of BlockItem - do it another hacky way for now, solve this problem of multiple item types later Fix
38 Days Ago
Clean this up a bit
38 Days Ago
Send chunk info from host to clients when they join (this is pretty shit), commented out because it's crashing?
38 Days Ago
pine tree and actual fix for tree hit boxes Merge branch 'main' of sbox-hc2
38 Days Ago
added watertank_02
38 Days Ago
Spawn item on block destroy
38 Days Ago
Update shaders
38 Days Ago
Add BlockItem. Make some stuff in Item virtual. Add Item.Name (virtual). Can use BlockItem.Create( Block, int ) to create a block item.
38 Days Ago
Blocks respect GatherSourceKind
38 Days Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
38 Days Ago
Renamed wainscotting icon and added minor grunge added to textures
38 Days Ago
hitbox tweak
38 Days Ago
Digital clock material and texture update
38 Days Ago
adjusted tree hitbox
38 Days Ago
Update to Digital Clock material
38 Days Ago
tree adjustment
38 Days Ago
multiple trees Merge branch 'main' of sbox-hc2
38 Days Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
38 Days Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
38 Days Ago
Block health working Every hit does 1 damage for now
38 Days Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
38 Days Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
38 Days Ago
wallpaper entity updated with wallpaper wm
38 Days Ago
Fix possible NRE in drone chase graph Starting on block health
38 Days Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
38 Days Ago
Get rid of hardcoded gradient
38 Days Ago
Update the page prefabs with branding, logo and layout masks enabled
38 Days Ago
NetworkSpawn persistence-created prefabs
38 Days Ago
unpacked prefabs for divesite
38 Days Ago
corrected robot_shell_a colors + scale
38 Days Ago
Add [JsonIgnore, Hide] to BlockToIndex
38 Days Ago
menu ui prefab
38 Days Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
38 Days Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
38 Days Ago
Added green wallpaper placeholder icon Folder cleanup
38 Days Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
38 Days Ago
World Update 2 -> Legacy Wood Pile Improvements
38 Days Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
38 Days Ago
bothy update Merge branch 'main' of sbox-hc2
38 Days Ago
added watertank
38 Days Ago
updated cobblestone wall
38 Days Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
38 Days Ago
Player death effect now spawns particles in bounds instead of from one spot
38 Days Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F