255,826 Commits over 3,990 Days - 2.67cph!

26 Days Ago
Orientation almost working
26 Days Ago
Added a orientation debug gizmo for Ian.
26 Days Ago
Workaround for that one weird floating gib ghost.
26 Days Ago
Shake tweak on large boulder.
26 Days Ago
main -> primitive
26 Days Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
26 Days Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
26 Days Ago
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26 Days Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
26 Days Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
26 Days Ago
Small damage effect ram head fixes.
26 Days Ago
more ui changes tweak shop item ui tooltip ui changes rename new ui files
26 Days Ago
Improved horse towing interactions
26 Days Ago
Restored ballista rotation sounds I just broke on 112292
26 Days Ago
Fixed static ballista anim mask
26 Days Ago
siege weapon sound import settings
26 Days Ago
additional battering ram sounds and polish codegen
26 Days Ago
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26 Days Ago
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26 Days Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
26 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
26 Days Ago
Frisbee with branding and upload
26 Days Ago
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26 Days Ago
Optimize ComponentList.GetAll by getting rid of LINQ The combination of recursion and LINQ allocated a lot of garbage in GetAll, this would result in a heap reallocation during many GetAll calls. Removing LINQ yielded a nice performance improvement. Getting rid of the recursion gives another tiny performance improvement, but not big enough to justify the reduction in code readability. I can not show results directly for ComponentList.GetAll, because the function executes too fast after the optimization and is no longer captured by the sample profiler. But here are the improvements for PhysiscsWorld.OnIntersection, which makes heavy use of ComponentList.GetAll internally via InvokeListeners<T>(). Before: Function Name: Sandbox.PhysicsWorld.OnIntersection Number of Functions: 2907 Total time: 9s 406ms 99µs Maximum: 11ms 86µs Top Quartile: 3ms 848µs Average: 3ms 235µs Median: 3ms 176µs Bottom Quartile: 2ms 684µs Minimum: 20µs After: Function Name: Sandbox.PhysicsWorld.OnIntersection Number of Functions: 2779 Total time: 3s 661ms 358µs Maximum: 6ms 971µs Top Quartile: 1ms 552µs Average: 1ms 317µs Median: 1ms 220µs Bottom Quartile: 975µs Minimum: 19µs Related to sbox-deathmatch/issues/104
26 Days Ago
merge from primitive
26 Days Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
26 Days Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
26 Days Ago
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26 Days Ago
Remove unused New models Fix news post width Remove toc from news, everyone hates it Add Transactions table Add monetisation tab to dashboard Move org to own project Fix exception in device information service Move dash orgs to sidebar Home type lists use dashboard sidebar Jams use dashboard sidebar Move charts to dashboard User page cleanup Platform news has dashboard sidebar Notifications use dashboard sidebar Start converting packages
26 Days Ago
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26 Days Ago
Head and hand aligned grabbing system
26 Days Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
26 Days Ago
API fixes, remote pickup is default behavior when grabbing (need to add a sensible range to this), fixed hand collider being invalid and breaking everything
26 Days Ago
ShaderGraph Reroute Nodes now preserve the input type correctly. Resolves Facepunch/sbox-issues#7466
26 Days Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
26 Days Ago
Rotation offset for player hands
26 Days Ago
Move some files Spawn players at the spawn point furthest away from other players
26 Days Ago
Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
26 Days Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
26 Days Ago
Prevent Reroute Nodes from creating circular reference errors where none existed
26 Days Ago
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26 Days Ago
Asset Browser no longer deletes a folder when renaming it to the same thing. Also allows you to rename the folder to the same name with different capitalization. Resolves Facepunch/sbox-issues#7464
26 Days Ago
Trumpet tree custom colliders Trumpet tree billboard setup
26 Days Ago
added tactical gloves to v4 loadout
26 Days Ago
Female metal plate, backpack v4
26 Days Ago
Revert "Compiled shader files" This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf. Revert "Restored "JellyFish" shader" This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd. Revert changes to screenspace_general Something is up here, Linux is having unexplainable issues on x86-64 only
26 Days Ago
More motion editor selection tweaks https://files.facepunch.com/ziks/2025-01-31/sbox-dev_A9sD8bdPAK.mp4