130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!)
Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger)
Fix Y values screwing up our targetting vector logic
Obstacle system was transforming direction when it didnt need to
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                supplied collision mesh for triangle hull block, updated prefab collision scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented code review feedback, including
- Swap cancel & action button positions
- Put Crosshair settings above Interaction in the UI settings
- Fix code being uppercased in the text field when exporting
- Various smaller cleanup bits
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge cherry_pick_iteration_speed to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick interation speed prefs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meta_shit/loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated powerplant BP fragment spanw location, no longer dorps to floor
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored cargo ship deep sea avoidance following main merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Obfuscation changes recommended by Rohan
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load balanced the deep sea spawning so it doesnt slow down the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge iteration_time_improvements to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable deep sea in playground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add settings on Editor Preferences to speed up entering playmode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed blunders in deep sea commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure a full 360 degrees of directions are generated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add proper support for reversing - use the dot product to determine when behind
Fix a bunch of incorrect vector space translations
More debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_animators_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed death screen animator optims, its causing issues and it doesnt have any significant impact
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added mannequin Male and Female
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed medical bay props to reduce LOD distances and assign to world layer.  Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from material_reserialization_tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tool for forcing reserialization on materials for a specified shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargo_oilrig_path_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                halloween bats and muertos wallpaper icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                When picking the initial node index, make sure it wont intersect with oil rigs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated common foods loot to include corn, honey and potato
 
                
                
                
                
                
                    
    
        
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                updated crate_shore spawn rules to prevent spawning in-land
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen and localization rebuild
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restore mission rewards rebalance lost in merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating large sail rig with LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Trainyard - fixed clipping create
Powerplant - fixed clipping BP spawn
Silo - fixed overlapping keycard
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better oil rig avoidance when exiting the map