147,876 Commits over 4,444 Days - 1.39cph!

47 Days Ago
Fixing stray verts skinning for garage door
47 Days Ago
RRP viewmodel camera
47 Days Ago
Removed editor code that's no longer needed
47 Days Ago
first pass on leaderboard, still WIP
47 Days Ago
Improve mortar deployment around players
47 Days Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
47 Days Ago
tick rate and visual tweaks
47 Days Ago
Tiny tweak on the monitor display to make it reflect better.
47 Days Ago
Player seed updates
47 Days Ago
binocuar_fixes_2 -> main
47 Days Ago
Ensure binoculars are hidden when relogging in
47 Days Ago
Course changes
47 Days Ago
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47 Days Ago
Source updates
47 Days Ago
codegen
47 Days Ago
More wip UI
47 Days Ago
Military vendor animation content
47 Days Ago
Updating skinning for female skin
47 Days Ago
more set dressing progress in streets
47 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
47 Days Ago
Bandit gear skinning update
47 Days Ago
apartment medium art
47 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
47 Days Ago
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47 Days Ago
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47 Days Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
47 Days Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
47 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
47 Days Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
47 Days Ago
server_browser_update_2 -> main
47 Days Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
47 Days Ago
Merge: from pool_mt
47 Days Ago
Merge: from pool_mt
47 Days Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
47 Days Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
47 Days Ago
main -> server_browser_update_2
47 Days Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
47 Days Ago
merge from horse_rpc_fix
47 Days Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
47 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
47 Days Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
47 Days Ago
Satellite list tidyup
47 Days Ago
Lock trajectory button styling, setup.
47 Days Ago
Cherrypick from pool_mt/circularbuffer - test improvements
47 Days Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
47 Days Ago
Add thruster button prefab. Restyle thruster button.
47 Days Ago
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47 Days Ago
bowless crossbow world model anims edited
47 Days Ago
merge from f1tools_demo_fix