137,521 Commits over 4,474 Days - 1.28cph!

48 Days Ago
Merge from industrial_dlc
48 Days Ago
Reorder industrial shelf colours to match shipping container
48 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
48 Days Ago
Fix rare NRE from missing player models when creating sweep handles
48 Days Ago
update from main
48 Days Ago
merge from PlayerRigUpdate2
48 Days Ago
Fix burst cloth when spawning in near sleeping players
48 Days Ago
Updated shorts to eliminate transparency bleed in some skins
48 Days Ago
Caching m16 viewmodel textures
48 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
48 Days Ago
Mortar animation update
48 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
48 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
48 Days Ago
Merge from lockin
48 Days Ago
48 Days Ago
FIx map not appearing
48 Days Ago
compile fix
48 Days Ago
set serialized version as well
48 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
48 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
48 Days Ago
testlist
48 Days Ago
updated m16a2 world mesh material order issue
48 Days Ago
initial tool
48 Days Ago
Fuel UI tweaks
48 Days Ago
added /ProfilerCaptures to ignore.conf
48 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
48 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
48 Days Ago
added prefab exporter
48 Days Ago
m16a2 textures update
48 Days Ago
Mortar animation update to use the player update content
48 Days Ago
update: m16a2 textures , shading fixed on worldmodel
48 Days Ago
Merge: from main
48 Days Ago
Initial conversion of fuel count display from just text to blocks.
48 Days Ago
Fixed drone config screen inputfield config type
48 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
48 Days Ago
Merge from main
48 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
48 Days Ago
Trigger an explosion at state transition too.
48 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
48 Days Ago
merge rust_relay_server -> main
48 Days Ago
merge main -> rust_relay_server
48 Days Ago
ensure position updates are networked to fake player
48 Days Ago
Codegen
48 Days Ago
Merge from PlayerRigUpdate2
48 Days Ago
Added mannequin skinset subset, fixes NRE/kick
48 Days Ago
Merge from main
48 Days Ago
Merge from prototyping
48 Days Ago
Merge from combine
48 Days Ago
FIx NRE in SprayCan
48 Days Ago
Merge from industrial_dlc