145,524 Commits over 4,413 Days - 1.37cph!

47 Days Ago
Buncha fixes.
47 Days Ago
Fix a test fixture convar
47 Days Ago
apartment doors lods, collision and static prefabs
47 Days Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
47 Days Ago
More UI setup
47 Days Ago
Merge: from main
47 Days Ago
Bugfix: fix HasConnectionsClose & GetCloseConnections missing players in medium and large ranges - also add a unit test to validate Connections overload Tests: ran unit tests
47 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
47 Days Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
47 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
47 Days Ago
merge from main
47 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
47 Days Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
47 Days Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
47 Days Ago
Avoid repeated calls to Terrain.activeTerrain
47 Days Ago
testlist
47 Days Ago
Commit the .meta files that keep popping up
47 Days Ago
Skinning update for paintball overalls
47 Days Ago
merge from woodpile_changestage_audio
47 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
47 Days Ago
merge from fix_privaddfriend_vis
47 Days Ago
merge from computer_station_io (only manifest changes)
47 Days Ago
manifest
47 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
47 Days Ago
Fix scientists not shooting most of the time
47 Days Ago
merge from computer_station_IO
47 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
47 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
47 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
47 Days Ago
update from mortar
47 Days Ago
Adding sweep animation with no root motion for 3p character
47 Days Ago
Skinning update for space hazmat
47 Days Ago
Temp fix for scientists not facing their target
47 Days Ago
Fixed ice mask/vest not appearing
47 Days Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
47 Days Ago
add io for twitch rivals desk skin
47 Days Ago
Alternate idea
47 Days Ago
console_quickjoin_fix -> main
47 Days Ago
Merge from main
47 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
47 Days Ago
renames for wall tiles mosaic textures
47 Days Ago
merge from playerrigupdate2
47 Days Ago
Material updates Beard textures
47 Days Ago
Bunch of UI/UX wip for prototype techtree
47 Days Ago
some cleanup post merge
47 Days Ago
main -> console_quickjoin_fix
47 Days Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
47 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
47 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
47 Days Ago
merge from main