reporust_rebootcancel

130,287 Commits over 4,140 Days - 1.31cph!

3 Months Ago
Generic popup are fullscreen
3 Months Ago
Settings screen tweaks, aligned the texts
3 Months Ago
RustButton toggle Unpress fixes
3 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
3 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
3 Months Ago
Default trimmedAssetWarmup to true
3 Months Ago
Manifest
3 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
3 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
3 Months Ago
Steam inventory crafting and crate opening new UI
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
3 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
3 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
3 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
3 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
3 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
3 Months Ago
Steam inventory progress, crafting stuff
3 Months Ago
Added pages to the phrase search window, it was dropping results
3 Months Ago
Add audio cue when scientists are surprised
3 Months Ago
merge from crosshairmode_droppeditem_fix
3 Months Ago
merge from main
3 Months Ago
Started steam inventory screen
3 Months Ago
3 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
3 Months Ago
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3 Months Ago
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3 Months Ago
Store overlay page prefabs Cart fixes
3 Months Ago
Populate existing filters with defaults on init
3 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
3 Months Ago
wind turbine sound update
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Floating cities greybox progress Security tower greybox
3 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
3 Months Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
3 Months Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
3 Months Ago
Merge from main
3 Months Ago
Fix a bug preventing the rotation arrow from restarting
3 Months Ago
Makes surprising scientists less inconsistent
3 Months Ago
Tie the state of the refresh button to the current ogoing search
3 Months Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
3 Months Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
3 Months Ago
Temporarily disable look at proc anim
3 Months Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
3 Months Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
3 Months Ago
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3 Months Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
3 Months Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
3 Months Ago
Merge: from main