reporust_rebootcancel

130,287 Commits over 4,140 Days - 1.31cph!

3 Months Ago
merge from wallpaper_frontier_floor_fix
3 Months Ago
merge from jungle_update_improvements
3 Months Ago
merge from bicycle_fuelstorage_fix
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from sapling_billboard_fix
3 Months Ago
merge from wallpaper_fixes
3 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
3 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
3 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
3 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
3 Months Ago
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3 Months Ago
Hovering pack tiles starts playing a video
3 Months Ago
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3 Months Ago
Stop bicycle showing fuel interaction prompt
3 Months Ago
Always ensure terrain pushback is off when starting a spinout
3 Months Ago
Missed files
3 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
3 Months Ago
Delete incomplete stadia support
3 Months Ago
Add support for overriding the Steam item name and background colors
3 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
3 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
3 Months Ago
Enable Discord functionality on Mac
3 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
3 Months Ago
Fix loot not working on new scientists
3 Months Ago
Use classic scientist mesh
3 Months Ago
Fix scientists seeing from their belly button instead of their eyes
3 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
3 Months Ago
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3 Months Ago
First pass on cover behaviour
3 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
3 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
3 Months Ago
Setup better item height Applied to main menu prefab
3 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
3 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects
3 Months Ago
Better connection modal animation
3 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
3 Months Ago
off material for strip light
3 Months Ago
fluorescent light model
3 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
3 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
3 Months Ago
Added store editor convar to change your item inventory Added new store grid filters
3 Months Ago
Merge from dlss4_update
3 Months Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
3 Months Ago
Steering wheel maintains current steering level even with no mounted player
3 Months Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
3 Months Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
3 Months Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor