reporust_rebootcancel

128,713 Commits over 4,201 Days - 1.28cph!

24 Days Ago
Fix player model playable graph NRE on other players.
24 Days Ago
Remove log
24 Days Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
24 Days Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
24 Days Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
24 Days Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
24 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
24 Days Ago
PT boat turret update
24 Days Ago
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24 Days Ago
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24 Days Ago
Better soft mask canvas caching
24 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
24 Days Ago
More work arounds for dodgy clipping checks on the pt boat
24 Days Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
24 Days Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
24 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
24 Days Ago
disabled relief mapping on fish piles material
24 Days Ago
fixed zfight on boat low wall posts when adjacent
24 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
24 Days Ago
Fix mission item pickup being setup wrong on small oil rig
24 Days Ago
RPG7 - updated viewmodel, WIP textures
24 Days Ago
Merge from naval_missions
24 Days Ago
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24 Days Ago
Merge from /indirect_instancing/layers
24 Days Ago
push up 2nd half of the asset
24 Days Ago
Push up new meshing asset with source
24 Days Ago
Remove spam logs
24 Days Ago
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24 Days Ago
Tac Gloves texture update
24 Days Ago
Remove old meshing asset
24 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
24 Days Ago
Remove socket free
24 Days Ago
hull_square sockets
24 Days Ago
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24 Days Ago
aniamtion controller created for boat small engine
24 Days Ago
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24 Days Ago
Anchor sockets wip
24 Days Ago
Updating small ramp skinning
24 Days Ago
AI Debug Disable (Gunning for Ians Job Patch)
24 Days Ago
Merge from gpu_frametime_logging
24 Days Ago
Merge from shader_cascades_light_leak_fix
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
Adding 50 cal rear single rig
24 Days Ago
created boat small ramp anim controller