128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Add `print_memory_batching_detailed` command to print out memory usage of individual batches
- can supply filter to filter based on material name
                
                
                
                
             
         
        
            
            
            
                
                merge from industrial_pipe_batching -> main
                
                
                
                
             
         
        
            
            
            
                
                Make `batch_industrial_pipes` a non-admin convar
                
                
                
                
             
         
        
            
            
            
                
                Add `print_memory_industrial` and `print_memory_batching` commands to show how much memory is being used by batching and industrial pipe meshes respectfully
- batching will include both inactive renderers and active renderers since mesh memory is still used while the renderer is turned off
                
                
                
                
             
         
        
            
            
            
                
                Slightly optimise command reordering
                
                
                
                
             
         
        
            
            
            
                
                Jobified instance reordering
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_sprinklers -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not
- default enabled
- refresh_renderers will update placeholders if convar is changed
                
                
                
                
             
         
        
        
            
            
            
                
                Update: convert error logs to error-once logs
The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: adding more logging in an attempt to catch baseplayer NREs
Tests: 2p local session with spectating, disconnects
                
                
                
                
             
         
        
        
            
            
            
                
                Cannons can only be mounted on finished boats.
Call base mount showif checks.
Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - Added baked viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Set dressing polish and some boosted bounce lighting in floating city 3
                
                
                
                
             
         
        
            
            
            
                
                Added boat building station deployment guide prefab with latest artwork
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
                
                
                
                
             
         
        
            
            
            
                
                Switch more stuff to using cached parts
                
                
                
                
             
         
        
        
            
            
            
                
                Re-add hull flag, set on hull blocks.
                
                
                
                
             
         
        
        
            
            
            
                
                Added CachedBoatParts<T>
Cache lists of blocks, anchors, sails for now.
                
                
                
                
             
         
        
        
        
            
            
            
                
                added an elevator shaft to the casino roof in FC4
                
                
                
                
             
         
        
            
            
            
                
                standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
                
                
                
                
             
         
        
            
            
            
                
                raised security tower cover
                
                
                
                
             
         
        
        
        
            
            
            
                
                removed Deferred Mesh Decal script from mesh object parent
                
                
                
                
             
         
        
            
            
            
                
                removed double LODing method on prefab causing errors
                
                
                
                
             
         
        
            
            
            
                
                supply signs lods, collision
                
                
                
                
             
         
        
            
            
            
                
                Casino LOD/COL/Prefab progress
                
                
                
                
             
         
        
            
            
            
                
                ▅▇▅▊█▋▉▌ ▆▌▄██▇▌▇ ▍▆▄▊█▍▍▉▍▉ ▌▅▆▉▇▌█ █▆ ▆█▋▄▇ ▍▍▊▊▋▄ ▍▊▅▄▄
                
                
                
                
             
         
        
            
            
            
                
                HLOD and s2p for floating city 3
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▉▌▊ ▉▆▇▇▇▉▍▇▉▄ ▋▇▆▌▅ ▍▊▋▊▄▌█▇ ▉▄ ▌▉█▉█▆ ▉▄▆▇▅▉▄▉ ▌▄▅▊▆ ▉▊ ██▋█▉▇▌▋▌ ▅▌▌ ▆█ ▄▉▌ ▅▋▆▇▍▉▍█▉▅▌▄▊▋▅▍██▄▋ ▄▌ ▍▊▆ █▅▇▊▋ ▅▋▉▆█
                
                
                
                
             
         
        
            
            
            
                
                merge from contactsmenu_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from menu_workshop_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from steaminventory_warmup_fix
                
                
                
                
             
         
        
        
            
            
            
                
                merge from premium_text_fix
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▄▌▊ ▇▋▆▊ ▄█▆▉▉_▋▆█▅▋▉▊▋▋▄▊▆▊
                
                
                
                
             
         
        
            
            
            
                
                merge from wirecolor_nre_fix
                
                
                
                
             
         
        
            
            
            
                
                Clean: leaving a TODO note for one I return to this