reporust_rebootcancel

123,855 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Merge from main
1 Year Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
1 Year Ago
New sidecar bike entity setup
1 Year Ago
Remove my old sidecar bike
1 Year Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
1 Year Ago
Motorbike suspension set up, + refactoring, + kickstand
1 Year Ago
Subtract 97528, was meant to be shelved
1 Year Ago
child count check
1 Year Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
1 Year Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
1 Year Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
1 Year Ago
Hill cliffs progress
1 Year Ago
Wire clearing working properly from both sides with slack levels
1 Year Ago
merge from nexus
1 Year Ago
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1 Year Ago
merge from wiretool_fixes2
1 Year Ago
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1 Year Ago
merge from store-typos
1 Year Ago
merge from roman_candles_limit
1 Year Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
1 Year Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
1 Year Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
1 Year Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
1 Year Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
1 Year Ago
setting up blunderbus 3p anims and viewmodel anim set updated
1 Year Ago
Abort the waiting for players loop on the client if disconnected from the server
1 Year Ago
Fixed broken load method
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Compile fix
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
1 Year Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
1 Year Ago
Merge LOD conversion multiselect
1 Year Ago
Merged main into wire_slacking
1 Year Ago
Fixed NRE when isolating a wire and leaving building privilege
1 Year Ago
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1 Year Ago
Fixed skinned items missing materials when entering and exiting LOD range
1 Year Ago
Made RendererLOD conversion multi selectable
1 Year Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
1 Year Ago
Code cleanup
1 Year Ago
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1 Year Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
1 Year Ago
Merge from main