252,753 Commits over 3,990 Days - 2.64cph!

3 Days Ago
Catapult scattershot tweaks Restored battering ram head collider pos
3 Days Ago
First person spectate now shows shields correctly, supports vm hit animations
3 Days Ago
Fixed missing LOD scripts.
3 Days Ago
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3 Days Ago
Don't return a new list each light gather, reuse the already allocated memory Collect and pass around SceneLightObjects instead of the LightDesc ptr Stubbed managed shadowmapper appsystem (this is such bullshit for a simple interface for scenesystem) Managed shadow mapper stub, entry point from lightbinner Add CommandList.Set( StringToken, Texture ) Dispose of AssetPreviews after we've rendered their thumbnail. PreviewScene.Dispose destroys it's Scene ISceneView::GetWorldToRender & related return ISceneWorld not CSceneWorld Clean up old dead code Create and render shadow frustums from managed Scene system listeners I'll need later Remove native shadow rendering Set gpu light data from c#, pass shadowmap bindless texture id, use it from lighting shaders Depth bias shadows Visualize depth uses screen space coords
3 Days Ago
Tweaked screen shake on explosive catapult shot.
3 Days Ago
Add viewport option to toggle default prefab lighting https://files.facepunch.com/lolleko/2025/February/02_20-07-ConsciousCormorant.mp4 sbox-issues/issues/5527
Leaderboard backup, run #17322
3 Days Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
3 Days Ago
Moved explosives primitive gamemode wb2
3 Days Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
Leaderboard backup, run #17318
3 Days Ago
Design cleanup
4 Days Ago
Skip hotload for DtNode, hopefully fixes issue when hotreloading while navmesh query is in progress.
4 Days Ago
Catch type library returning null, event if it really shouldn't return null in the first place. Related: sbox-issues/issues/7496
4 Days Ago
Updated wood & metal shield impacts.
Leaderboard backup, run #17309
4 Days Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
4 Days Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
4 Days Ago
Fixed fireball smoke lingering on after fire extinguishes.
4 Days Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
4 Days Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
4 Days Ago
Fix IO arrows not working with microphone
4 Days Ago
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4 Days Ago
Package pages cleanup
5 Days Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
Leaderboard backup, run #17285
5 Days Ago
Piercer flip bugged (with gizmo) for Ian.
5 Days Ago
Orientation almost working
5 Days Ago
Added a orientation debug gizmo for Ian.
5 Days Ago
Workaround for that one weird floating gib ghost.
5 Days Ago
Shake tweak on large boulder.
5 Days Ago
main -> primitive
5 Days Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
5 Days Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
5 Days Ago
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5 Days Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
5 Days Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
5 Days Ago
Small damage effect ram head fixes.
5 Days Ago
more ui changes tweak shop item ui tooltip ui changes rename new ui files
5 Days Ago
Improved horse towing interactions
5 Days Ago
Restored ballista rotation sounds I just broke on 112292
5 Days Ago
Fixed static ballista anim mask
5 Days Ago
siege weapon sound import settings
5 Days Ago
additional battering ram sounds and polish codegen
5 Days Ago
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5 Days Ago
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5 Days Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
5 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
5 Days Ago
Frisbee with branding and upload