252,753 Commits over 3,990 Days - 2.64cph!

5 Days Ago
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Optimize ComponentList.GetAll by getting rid of LINQ The combination of recursion and LINQ allocated a lot of garbage in GetAll, this would result in a heap reallocation during many GetAll calls. Removing LINQ yielded a nice performance improvement. Getting rid of the recursion gives another tiny performance improvement, but not big enough to justify the reduction in code readability. I can not show results directly for ComponentList.GetAll, because the function executes too fast after the optimization and is no longer captured by the sample profiler. But here are the improvements for PhysiscsWorld.OnIntersection, which makes heavy use of ComponentList.GetAll internally via InvokeListeners<T>(). Before: Function Name: Sandbox.PhysicsWorld.OnIntersection Number of Functions: 2907 Total time: 9s 406ms 99µs Maximum: 11ms 86µs Top Quartile: 3ms 848µs Average: 3ms 235µs Median: 3ms 176µs Bottom Quartile: 2ms 684µs Minimum: 20µs After: Function Name: Sandbox.PhysicsWorld.OnIntersection Number of Functions: 2779 Total time: 3s 661ms 358µs Maximum: 6ms 971µs Top Quartile: 1ms 552µs Average: 1ms 317µs Median: 1ms 220µs Bottom Quartile: 975µs Minimum: 19µs Related to sbox-deathmatch/issues/104
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merge from primitive
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Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
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Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
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Remove unused New models Fix news post width Remove toc from news, everyone hates it Add Transactions table Add monetisation tab to dashboard Move org to own project Fix exception in device information service Move dash orgs to sidebar Home type lists use dashboard sidebar Jams use dashboard sidebar Move charts to dashboard User page cleanup Platform news has dashboard sidebar Notifications use dashboard sidebar Start converting packages
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Head and hand aligned grabbing system
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Trumpet tree prefab setup / updated bounds, colliders and markers
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API fixes, remote pickup is default behavior when grabbing (need to add a sensible range to this), fixed hand collider being invalid and breaking everything
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ShaderGraph Reroute Nodes now preserve the input type correctly. Resolves Facepunch/sbox-issues#7466
5 Days Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
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Rotation offset for player hands
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Move some files Spawn players at the spawn point furthest away from other players
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Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
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Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
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Prevent Reroute Nodes from creating circular reference errors where none existed
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Asset Browser no longer deletes a folder when renaming it to the same thing. Also allows you to rename the folder to the same name with different capitalization. Resolves Facepunch/sbox-issues#7464
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Trumpet tree custom colliders Trumpet tree billboard setup
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added tactical gloves to v4 loadout
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Female metal plate, backpack v4
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Revert "Compiled shader files" This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf. Revert "Restored "JellyFish" shader" This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd. Revert changes to screenspace_general Something is up here, Linux is having unexplainable issues on x86-64 only
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More motion editor selection tweaks https://files.facepunch.com/ziks/2025-01-31/sbox-dev_A9sD8bdPAK.mp4
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Use ReflectionQueryCache in Component Serialization
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Fix spacing in keyframe edit mode toolbar
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Add interpolation mode buttons https://files.facepunch.com/ziks/2025-01-31/sbox-dev_oj0ypWTVsi.mp4
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Remove unused function in Connection
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Clicking and Dragging a PlugIn will allow you to easily re-plug it instead of trying dragging out another input when it can only have one. Works in ShaderGraph + ActionGraph. Resolves #1525 https://files.facepunch.com/CarsonKompon/2025/January/31_11-34-EachSnowyowl.mp4
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merge from main
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Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
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Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
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Missing files
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- Huge simplification of bee generation - Depends on Nucleus now
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Female Roadsign armour v4
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GraphCompiler will now detect circular references and present an error instead of hard crashing. Resolves Facepunch/sbox-issues#7470 https://files.facepunch.com/CarsonKompon/2025/January/31_10-42-HurtfulPig.mp4
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Show scrubber widget at top and bottom of track list WIP motion editor envelope selection https://files.facepunch.com/ziks/2025-01-31/sbox-dev_sdqkof1ogP.mp4
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Make Draw2DTest use a CommandList, VrForward -> Forward
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merge from primitive
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Constructable info panel tweaks, localization and tooltip
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Can now move the handle on grid-aligned wires properly in ShaderGraph. Resolves Facepunch/sbox-issues#7474
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Refactor parts of CloneHelpers into a ReflectionQueryCache
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Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
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- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel