141,457 Commits over 4,383 Days - 1.34cph!

9 Days Ago
Merge from 3p_spectator_improvements
9 Days Ago
merge from workbench automated_tests
9 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
9 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
9 Days Ago
Merge from main
9 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
9 Days Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
9 Days Ago
merge from main
9 Days Ago
Merge from main
9 Days Ago
added sofas to prop team prefab and wood shutters greybox
9 Days Ago
KickHazmat skinning update
9 Days Ago
3p sitting anims and clips updated
9 Days Ago
Aded headbob to waterwheel
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
9 Days Ago
Add padding to int params
9 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
9 Days Ago
Fixed grenade anim override not using throw animations
9 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
9 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
9 Days Ago
Don't show parachute canopy on legs renderers
10 Days Ago
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10 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
10 Days Ago
prefabs/Deployable ok
10 Days Ago
kiosk placement changes and kiosk b fixes
10 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
10 Days Ago
Split off interiors of rentable shop D and F
10 Days Ago
Bowless Crossbow - texture update
10 Days Ago
protection update from feedback
10 Days Ago
actual fix fire damage, ty aron
10 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
10 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Small Backpack clearance update
10 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
10 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
10 Days Ago
Updated Ik targets for computer station
10 Days Ago
edited crossbow bowless viewmodel prefab
10 Days Ago
Merge from main
10 Days Ago
Updated Krieg Backpack holster values
10 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
10 Days Ago
Wetsuit female model update
10 Days Ago
prefabs/clothes ok
10 Days Ago
hooked up workshop prefab
10 Days Ago
restored clouds to skybox in workshop scene