138,420 Commits over 4,324 Days - 1.33cph!

6 Days Ago
Include magnet crane and door animations in server build
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Fix biome layer getting removed somehow from material
7 Days Ago
Merge from fix_console_log_startup
7 Days Ago
Merge from parachute_hotbar
7 Days Ago
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7 Days Ago
Merge from boat_aim_sway
7 Days Ago
Merge from growable_menu_changes
7 Days Ago
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7 Days Ago
Preserve the RMB behaviour when cloning plants
7 Days Ago
Merge from main
7 Days Ago
double_voicechat_fix -> main
7 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
7 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
7 Days Ago
Merge from pm_equip_tool
7 Days Ago
merge from naval_update/io_boats
7 Days Ago
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7 Days Ago
Change foliage_instancing to shader feature
7 Days Ago
Continue to apply boat based sway while firing
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
7 Days Ago
Fix bug that could sometimes cause player voice duplication
7 Days Ago
Cleanup and minor changes
7 Days Ago
Fixed string lights mixing up local and world, its all local now
7 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
7 Days Ago
merge from main
7 Days Ago
Merge from fix_steam_nickname_bag
7 Days Ago
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7 Days Ago
Merge from ghostship_phys_improvements
7 Days Ago
Merge from drone_deploy_guide_fix
7 Days Ago
Merge from fallback_fishing_spawn
7 Days Ago
merge from wallpaper_playerboats
7 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
7 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
7 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
7 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
7 Days Ago
Hull square and hull triangle socket name update
7 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
7 Days Ago
Make it private so it works better with domain reload
7 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
7 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
7 Days Ago
merge from hackweek_more_tests
7 Days Ago
Updated wallpaper commands to work with player boats