136,242 Commits over 4,293 Days - 1.32cph!

7 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
7 Days Ago
added material to baked paintball mesh and added to lodgroup
7 Days Ago
Merge from parent
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
force_update_trigger_bypass -> main
7 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
7 Days Ago
Better glass
7 Days Ago
Adjusted the lightbulb material.
7 Days Ago
Frame lighting
7 Days Ago
force_update_trigger_bypass -> main
7 Days Ago
Dont need extra force update check
7 Days Ago
merge from steaminventory_scroll_fix
7 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
7 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
7 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
7 Days Ago
merge from testrunner_window
7 Days Ago
Minor button tweaks
7 Days Ago
Compile fixes
7 Days Ago
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7 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
7 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
7 Days Ago
Adjusted safezone params to be max depth
7 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
7 Days Ago
Compile fix
7 Days Ago
merge from main
7 Days Ago
Slightly delay BakeDragAngles on init
7 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
7 Days Ago
merge from main
7 Days Ago
merge from naval_update
7 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
7 Days Ago
merge from main
7 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
7 Days Ago
merge from main
7 Days Ago
frameless canvases - moved tape outwards to improve tiling
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
7 Days Ago
Merge from parent
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from small_engine_colliders_fix
7 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
7 Days Ago
Paintable windows are destroyed when a player boat sinks
7 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
7 Days Ago
Started work on setting up performance tests for shadow presets
7 Days Ago
meds box guide mesh and gib surface property on prefab
7 Days Ago
adaptor position on scrap, stone, ammo, explosive box
7 Days Ago
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7 Days Ago
Merge from artist_pack_dlc
7 Days Ago
Merge from main
7 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel