252,749 Commits over 3,990 Days - 2.64cph!

3 Days Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
3 Days Ago
merge from main
3 Days Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
3 Days Ago
Fixed catapult ammo models being set active every loads
3 Days Ago
Merge from mfm1
3 Days Ago
Ballista compile fix
3 Days Ago
Fix UI after merge
3 Days Ago
Subtract 109030
3 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
3 Days Ago
final prefabs
3 Days Ago
cleanup folder
3 Days Ago
removed unused mat impostor assets billboards setup
3 Days Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
3 Days Ago
Fix test item after merge
3 Days Ago
TTT: Magneto-stick code cleanup (#2200)
3 Days Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
3 Days Ago
texture tweaks
3 Days Ago
merge from main wip
3 Days Ago
collisions for strangler figs and sound triggers in foliage
3 Days Ago
Merge from primitive
3 Days Ago
Backups
3 Days Ago
Merge from menu_friends_list
3 Days Ago
Merge from menu_friends_list
3 Days Ago
Compile fixes
3 Days Ago
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3 Days Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
3 Days Ago
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Leaderboard backup, run #17333
3 Days Ago
3 Days Ago
Dir changes
3 Days Ago
Backups
3 Days Ago
Merge from primitive
3 Days Ago
Fixed an industrial NRE due to orphaned Industrial attachments
3 Days Ago
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3 Days Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
3 Days Ago
Siegetower col effect.
3 Days Ago
Ballista collision iteration. Catapult collision.
3 Days Ago
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3 Days Ago
Ballista collision impact fx.
3 Days Ago
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3 Days Ago
Fix some first person spectate issues with shields when going in/out of debug camera
3 Days Ago
Sped up cata ammo fire a bit.
3 Days Ago
Fixed child entities not being copied over when reskinning a large wooden box
3 Days Ago
Merge from primitive
3 Days Ago
Fixed back holster offset on knight chest piece (again)
3 Days Ago
Fixed some impact gibs getting stuck in walls.
3 Days Ago
Catapult scattershot tweaks Restored battering ram head collider pos
3 Days Ago
First person spectate now shows shields correctly, supports vm hit animations
3 Days Ago
Fixed missing LOD scripts.
3 Days Ago
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