134,002 Commits over 4,262 Days - 1.31cph!

11 Days Ago
Adding more player update anim transfers
11 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
11 Days Ago
Chicken costume setup
11 Days Ago
Merged main to build_cache_redirect
11 Days Ago
Metal shield reposed
11 Days Ago
fixed mag not hiding/showing during 3p reload
11 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
11 Days Ago
Horse costume setup
11 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
11 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
11 Days Ago
Merge from main
11 Days Ago
merge from parent
11 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
11 Days Ago
main -> network_profiler
11 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
11 Days Ago
Glow eyes repose - added new mesh for the glowing eyes
11 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
11 Days Ago
Snowman Helmet reposed
11 Days Ago
Allow wooden barricades in the deep sea
11 Days Ago
merge from spacestation_storepages
11 Days Ago
Updated space LR and space station store pages: added branding and updated media
11 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
11 Days Ago
Santa hat repose
11 Days Ago
Boat building UI toggles its canvas when not visible
11 Days Ago
merge from main
11 Days Ago
merge from event_canvases_fix
11 Days Ago
Fixed halloween and easter event canvases being enabled at all time
11 Days Ago
Adding viewmodel rig for new m92 refresh model
11 Days Ago
merge from naval_update
11 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
11 Days Ago
wallpaper.tool entity edited. uses r prop instead of r hand
11 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
11 Days Ago
port PostOpaqueDepth to RRP, prerequisite for water
11 Days Ago
Fix 2 NREs with Indirect Instancing enabled
11 Days Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
11 Days Ago
Fix cell mesh sizes at each LOD
11 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
11 Days Ago
merge from space_station_weapon_skin
11 Days Ago
Corrected material merge fuckery
11 Days Ago
merge from space_station_weapon_skin
11 Days Ago
Cherrypick 139255
11 Days Ago
merge from spacestation_storepages
11 Days Ago
Added space station building skin store media
11 Days Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
11 Days Ago
Merge from farm_plant_respawn_fix
12 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
12 Days Ago
Frankenstein monster 1&2 repose
12 Days Ago
Further fixes to make sleeping bags work with steam nicknams
12 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
12 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster