130,589 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Setup floor.wood prefabs, sockets, added to boat planner.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Needs codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change
Tests: changed settings and checked with debugger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed networking of ammo types for weapons
Bump steam.inf
Remove lua_matproxy_nobindmat
Matproxies no longer push thousands of material objects to Lua
Removed dummy user messages for removed haptics stuff
Change ScreenFade network to just use floats
Get rid of CHudMenu & its usermsg
Remove dummy vote HUD user messages
Remove Lua hacks that depend on up to date clients
Changes around sv_visiblemaxplayers
* It is now networked to clients and used for the loading screen data (in place of maxplayers), also appears in server_spawn event (on client?)
* Add convar limits to sv_visiblemaxplayers (-1 to 128)
* Removed unused globals set by `loading.lua`
* Removed server data printed to console from loading screen (most of that data is duplicated by console print from server anyway)
* Updated the aforementioned console print from server to include more data
* Updated the color of the aforementioned console print (SVC_Print) to be unique
Nuking SVC_Menu
Improve networking precision of world clicker
* This fixes VERY jumpy tool ghosts in singleplayer when using context menu aiming, especially close to crosshair.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn some DevMsg to DevWarnings
* has an invalid spotlight
* Warning, funcladder with block
* --- Host_NewGame ---
Properly prevent damage-inducing view punch from falldamage
* It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Clean: replace ClientVar + ServerVar with ConsoleVar
Generates less commands, avoids duplication in console autocomplete
Tests: ran stats command - it worked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - allow resetting stat tracking
Tests: logged stats before and after reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update/PH
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - expose stats via convars
Available via analytics.stats, analytics.tablestats and analytics.uploaderstats
Tests: enabled v2 analytics and ran above commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled some props from the GhostShip that will be in the lighting prefab instead.
Transmission on the blue plastic fish crates.
New signal light materials for red/green/white
Working scene progress.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Card table world canvas culling based on distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run anims on place/block change
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Generated new HLOD for floating city 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                building planner view model, new world model, materials, using reskinned wallpaper viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding new v4 driiving anims to source
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed large backpack showing link to Krieg DLC in the repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
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                removed some deeper profile markers from GJK, unnecessary overhead with little info
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Start setting up improved npc grenades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                burst compiling GJK distance methods directly, already compatible
- not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button
- verified compiling with burst inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added prevent movement volumes to casino garbage piles near the bar 
Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Player and Entity to the Network extensions as well (so the source generator chills)
Added so source generator as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 4 proof of concept cameras to the cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cabinet light bleed on these.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now use BaseEntity and BasePlayer as arguments in RPCs.
Automatically evaulated at the other side when read
This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at
Prevent the cameras inheriting cargos global network group
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating horse riding anims to v4 rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2prefab on all fc variants