252,812 Commits over 3,990 Days - 2.64cph!

8 Days Ago
Piercer impacts
8 Days Ago
Spawn update
8 Days Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
8 Days Ago
Fixed hammerhead
8 Days Ago
Scene + dir changes
8 Days Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
8 Days Ago
Cleanup. Hammerhead impact assignment.
8 Days Ago
LOD fixes.
8 Days Ago
Iterated on flame arrow
8 Days Ago
Merge from primitive
8 Days Ago
Revert fireball_small. Stationary check is needed.
8 Days Ago
cookingv2 -> bees
8 Days Ago
Setup mini crossbow root object
8 Days Ago
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8 Days Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
8 Days Ago
Bypass stationary system (particles only) on small fireballs
8 Days Ago
Effects: Correctly inverse transform point should we hit an entity
8 Days Ago
Fixed ballista bolt world model colliders
8 Days Ago
fix floater particle spawn pos same perk curse changed to % of max hp lava blob distance nerfed, some +5 difficulty scaling removed
8 Days Ago
Merge from primitive
8 Days Ago
Merge from bowturret
8 Days Ago
Merge from primitive (few merge conflicts in this one)
8 Days Ago
Rearranging to hopefully get a better merge diff
8 Days Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
8 Days Ago
Zeroed the offset & hid the debug gizmos.
8 Days Ago
Various polish
8 Days Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
8 Days Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
8 Days Ago
Fixed the fix.
8 Days Ago
Fix
8 Days Ago
Bal fire iteration
8 Days Ago
merge from primitive -> aux2
8 Days Ago
Ballista fire
8 Days Ago
merge from primitive_gm -> primitive
8 Days Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
8 Days Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
8 Days Ago
Add support for advent calendar to give out alternative items in different eras
8 Days Ago
Removed unused ballista stuff
8 Days Ago
merge from primitive -> primitive_gm
8 Days Ago
More projectile tweaks
8 Days Ago
Projectile trail tweak.
8 Days Ago
Add EditorUtility.TranslateString Localize some of the menu Add localization.build command Menu localization
8 Days Ago
Stop effect offsets going crazy when hitting an entity
8 Days Ago
Tweaks & heavy offset test.
8 Days Ago
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8 Days Ago
Incendiary ballista impact fixes.
8 Days Ago
med ak mag drop model meta update
8 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
8 Days Ago
Some cleanup
8 Days Ago
Remove unused IInterpolated