252,790 Commits over 3,990 Days - 2.64cph!

7 Days Ago
Fixed an instance where an editor lobby could be public even when it's set to private in the editor. This could have happened if CreateLobby was called with Privacy = LobbyPrivacy.Public - now the editor option will dictate the privacy of all editor lobbies.
7 Days Ago
Add wheat plants to spawn prefabs
7 Days Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
7 Days Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
7 Days Ago
Corn collectable prefabs, population & autospawn setup
7 Days Ago
Switch directory to a constant
7 Days Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
7 Days Ago
Add combine faces operation https://files.facepunch.com/layla/1b3011b1/sbox-dev_ydJIifDVMg.mp4
7 Days Ago
merge from save264 - Staging wipe
7 Days Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.
7 Days Ago
merge from primitive
7 Days Ago
vanilla techtree progress
7 Days Ago
Reorder edge operations to match hammers
7 Days Ago
phrases
7 Days Ago
Fix typo in this summary
7 Days Ago
Add Plane.IntersectLine Only allow vertices to be connected if the line between vertices is inside face https://files.facepunch.com/layla/1b3011b1/sbox-dev_yFepkU8mgI.mp4
7 Days Ago
/primitive -> /save264
7 Days Ago
PlayerController - halve automatic duck animation distance SvgTextureGenerator can scale, offset and rotate Protect AssetEntry from file not existing Don't try to create a gizmo scope if no active instance Switch "Unable to create world for map" to a warning Fix NRE in VrHand.UpdatePose Fix JsonException in HammerSession.OnPaste Remove a bunch of stuff from Facepunch.Steamworks (we should try to delete all of this) Add assert to diagnose "Can't parent to a gameobject in a different scene"
Leaderboard backup, run #17237
7 Days Ago
Update manifest
7 Days Ago
Change paste command so it uses uploads paste from the client instead of storing on server
7 Days Ago
Medieval AR icon
7 Days Ago
Update manifest
7 Days Ago
Merge from primitive
7 Days Ago
Merge from primitive
7 Days Ago
Backups
7 Days Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
7 Days Ago
Effect: revert hit normal transformation
7 Days Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
7 Days Ago
primitive -> Aux2
7 Days Ago
Another attempt at fixing crossbow NRE
7 Days Ago
Reverted car shredder to a RendererLOD, match prior culling settings
7 Days Ago
Improve AppendComponentsFromMesh
7 Days Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
7 Days Ago
Merge from primitive
7 Days Ago
Convert hit normal to world position
7 Days Ago
Fixed horse EatDroppedFood nre
7 Days Ago
Effects: Way more normal orientation settings and some tooltips!
7 Days Ago
merge from primitive
7 Days Ago
Fixed anim warning when switching ballista ammo
7 Days Ago
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7 Days Ago
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7 Days Ago
shield sounds
7 Days Ago
Cleaned up battering ram detailed and world colliders scale
7 Days Ago
primitive -> Aux2
7 Days Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
7 Days Ago
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7 Days Ago
Bolt LOD distances.
7 Days Ago
Jarryds fix for PlaySoundFirstPerson NRE
7 Days Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small