usermattisaaccancel

2,033 Commits over 3,469 Days - 0.02cph!

6 Years Ago
Added confetti_cannon trophy with WIP prefab. Added beer hat and materials. Fixed sushi hat missing materials. Tweaked rotation on most (of my) hats to sit better on avatars. Added VERY wip snow explosion effect
6 Years Ago
Added Waffle body and IceCream hat
6 Years Ago
set Frosting hat child to Avatar layer
6 Years Ago
added Hat_Baseball_cap and rebuilt DB
6 Years Ago
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5
6 Years Ago
added avatarbody stone with 4 materials
6 Years Ago
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
6 Years Ago
Added cake body, Added frosting hat, fixed missing texture link on sushi_ebi hat., rebuilt DB
6 Years Ago
rebaked nuke icon with different timing
6 Years Ago
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
6 Years Ago
more wip on nuke effect
6 Years Ago
WIP nuke_explosion prefab and animation
6 Years Ago
added delayed_destroy script to confetti fx
6 Years Ago
fixed confetti decal normal being incorrectly scaled. tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars made bottom of school cap look better and correctly backfaced it fixed broken/missing propeller cap material 3 and relinked removed legacy hat_coach_headset textures
6 Years Ago
created confetti explosion effect icon
6 Years Ago
fixed missing material on confettigibs, fixed gib explosion blast material
6 Years Ago
Added Confetti explosion particles, gibs and prefabs
6 Years Ago
added TrainTracks01_separate and set up prefab
6 Years Ago
Fixed missing mesh on OldOven_Gibs asset. Finalised TrainTracks01 with proper textures, lods, gibs and prefab
6 Years Ago
Added WIP TrainTracks01 (wood placeholder, no lods)
6 Years Ago
added VehicleScrap props and VehicleBattery Prop with gibs and set up prefabs
6 Years Ago
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap. added WIP confetti explosion effect first pass
6 Years Ago
added BuildingTest to probuilder scene with some modular test wall prefabs
6 Years Ago
fixed trashcan01 gib so it renders correct material, rescaled OldOven to be .8 in Y (still 1mx1m in X and Z, it's pretty much 1m cubed with splashback)
6 Years Ago
added Rusted variant material and textures to OldOven
6 Years Ago
Removed animators from TrashCan02 prefabs. Added OldOven Prefabs and assets
6 Years Ago
Scaled up props by 130%, rebuilt props so there are combined and separate versions, removed old prefabs Merge branch 'master' of Citizens
6 Years Ago
Added GritBin01, RecyclingBin01, TrashBag01, TrashBag02, TrashCan01, TrashCan02 props with variations
6 Years Ago
split coin texture up to separate textures and remapped uvs resized coin albedo textures in unity Merge branch 'master' of Citizens
6 Years Ago
removed duplicate coin prefabs, condensed to one mesh and rebuilt albedo and normal maps so they can offset Merge branch 'master' of Citizens
6 Years Ago
Added Coin Collectibles
6 Years Ago
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
6 Years Ago
removed metallic maps from FoamHand and BeachBall collectibles, added roughness to alpha channel of albedo and set up material accordingly
6 Years Ago
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
6 Years Ago
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
6 Years Ago
Balanced some more roughness values in howiestuff textures. converted over brick03, gardenwall, sidewalk, tarmac and concretefloor to pbr, built up some more test stuff in Urban scene
6 Years Ago
rebuilt wood01 texture with proper normal and ao. balanced roughness and ao, added to howie's scene and half and halfed the scene to show one side pbr and the other side nonpbr Merge branch 'master' of Citizens
6 Years Ago
resized HowieSTuff textures in Unity
6 Years Ago
added pbr variant materials/textures to HowieStuff Merge branch 'master' of Citizens Merge branch 'master' of Citizens
6 Years Ago
merge from /hair
6 Years Ago
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905 Fixed erroneous names for some hair items in the inventory.
6 Years Ago
merge from main
6 Years Ago
Added WIP environment tiles materials and textures and updated props scene with them in to test
6 Years Ago
tweaked roughness on particleboard textures
6 Years Ago
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
6 Years Ago
added drywall and particleboard materials for new ships
6 Years Ago
Added Collectibles folder and FoamHand and BeachBall props with lods and gibs Merge branch 'master' of Citizens
6 Years Ago
added coach cap, coach headset, coach whistle, coach whistle effect, army cap, propeller cap and fixed icon renders for existing hats, built undersides to existing hats that didn't have any, set up prefabs and data sets
6 Years Ago
added coach cap, coach whistle and coach headset prefabs, textures materials and coach whistle effect. need to set up icons and finalise
6 Years Ago
added proto dev materials and textures for doors, windows, floor, stairs, tidied up psd with guides and correct grid size