138,105 Commits over 4,324 Days - 1.33cph!

10 Days Ago
Fix golf tee nuking the ball under weird circumstances
10 Days Ago
Detect a winner and show a phrase when they win
10 Days Ago
Numerous bug fixes with the Golf UI
10 Days Ago
Ensure hole UI updates
10 Days Ago
Reserve the first two rows in the ui
10 Days Ago
Ensure golf ball home tee is set
10 Days Ago
Missing physics material files
10 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
10 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
10 Days Ago
Fixed bugs with numbering not changing under certain circumstances
10 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
10 Days Ago
Added delay node Added tooltips on the node ports, shows the type
10 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
10 Days Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
10 Days Ago
Player scoring system. Player scores increase with each hit
10 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
10 Days Ago
Minor cleanup and comments
10 Days Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
10 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
10 Days Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
10 Days Ago
Added multi selection in the node graph
10 Days Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
10 Days Ago
10 Days Ago
Can now Tee-Off from the Tee
10 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
10 Days Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
10 Days Ago
golf tee dressing
10 Days Ago
Make jump/land sounds play for non local players * Also made Player:PlayStepSound volume argument default to 1 * Fixes Player:PlayStepSound not really doing anything in multiplayer Added game.Get3DSkyboxInfo Returns table with "origin" and "scale" keys. No function arguments. Send replicated convars in batches of 128 * This fixes an overflow/network channel corruption issue on server join when the server tries to send over 255 replicated convars to the client. Remove some unused stuff * Removes CRC calc for game_sounds_manifest.txt loading, since the CRC is never used. * Removes CGarrysMod::SetupSoundsManifest Reload soundscripts when games are mounted * This fixes no voice lines playing in Half-Life 2 maps when the game was started without HL2 mounted, and then HL2 is mounted. Minor cleanups in multiplayer animstate * Make flDeadtime in prediction use correct data type * Removed a bunch of unused fields in MultiPlayerPoseData_t * Reduce amount of LookupPoseParameter calls
10 Days Ago
- Fixed swap to driver popup not working
10 Days Ago
Create item for golf hole bucket - can now place it
10 Days Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
10 Days Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
10 Days Ago
ao tweaks
10 Days Ago
deployable golf tee initial setup
10 Days Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
10 Days Ago
Show phrase when swapping golf club type
10 Days Ago
Ensure mountable dies when dismounting from a ball
10 Days Ago
Missed file
10 Days Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
10 Days Ago
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11 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
11 Days Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
11 Days Ago
Set power node fixes
11 Days Ago
Data cable icon updated
11 Days Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
11 Days Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
11 Days Ago
Add TriggerParent
11 Days Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
11 Days Ago
reduced size of cable heads in the viewmodel
11 Days Ago
set up 3p data cable