141,236 Commits over 4,352 Days - 1.35cph!

10 Days Ago
Fix NREs in terrain commands
10 Days Ago
Initial shadow map caching setup
10 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
10 Days Ago
Show player health as int in the admin tab
10 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
10 Days Ago
Added something for when you dont have any loadouts or copy paste files
10 Days Ago
merged main -> rust_relay_server
10 Days Ago
merge from new_console-ui
10 Days Ago
Fixed quick join text flex settings
10 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
10 Days Ago
Merge from improved_network_groups
10 Days Ago
Merge from main
10 Days Ago
new_console-ui -> main
10 Days Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
10 Days Ago
new_console-ui -> main
10 Days Ago
Use cached command for command list buttons. Fixes highlighted text not working
10 Days Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
11 Days Ago
new_console-ui -> main
11 Days Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
11 Days Ago
Merge from demo_shot_track_dubbing
11 Days Ago
Remove extra error log
11 Days Ago
Split position/rotation tracks into two again
11 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
11 Days Ago
fix missing functions in Wind.cginc
11 Days Ago
merge from new_console-ui
11 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
11 Days Ago
Cinemachine compile fixes
11 Days Ago
merge from main
11 Days Ago
Phrases
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
qa island thing
11 Days Ago
fixes, add missing components to some scenes
11 Days Ago
reduce error fade duration to 1 second
11 Days Ago
new_console-ui -> main
11 Days Ago
- Remove hover to preview - Make default values green again
11 Days Ago
Merge from demo_shot_track_dubbing
11 Days Ago
Merge from main
11 Days Ago
Combine Position/Rotation into one track (feels weird to just modify one)
11 Days Ago
merge from main
11 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
11 Days Ago
merge from steaminventory_optims
11 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix watercamera rrp unity 6
11 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
11 Days Ago
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick
11 Days Ago
merge from render_pipeline_testing (unity 6 compat)
11 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)