140,447 Commits over 4,352 Days - 1.34cph!

7 Days Ago
set up salvaged axe skinnable and tested on workshop
7 Days Ago
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7 Days Ago
Updating mortar biped rig
7 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
7 Days Ago
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7 Days Ago
progress on vpaint, facade set dressing
7 Days Ago
Added Salvaged Axe Workshop Source OBJ
7 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
7 Days Ago
Prevent path leaking when agent is destroyed
7 Days Ago
merge main -> rust_server_relay
7 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
7 Days Ago
Compile fix
7 Days Ago
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7 Days Ago
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7 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
7 Days Ago
Merge from cargo_player_boats
7 Days Ago
Merge from main
7 Days Ago
Fix convar behaviour
7 Days Ago
Rapido underwear fix attempt
7 Days Ago
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7 Days Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
7 Days Ago
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7 Days Ago
Fixed tank top model clipping with swimsuit
7 Days Ago
merge from shield_idle_collider
7 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
7 Days Ago
Fix the wooden and reinforced shield colliders not working at all
7 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
7 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
7 Days Ago
Merge from main
7 Days Ago
Fix metal shield new collider exclude layers
7 Days Ago
fixed skeleton issues in all cocoknight prefabs
7 Days Ago
armoured hatch and triangle hatch building guide mesh
7 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
7 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
7 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
7 Days Ago
Krieg backpack skin fix
7 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
7 Days Ago
merge from weapon_refresh_salvaged_axe
7 Days Ago
edited 3p beach chair anim
7 Days Ago
Fixed first person legs stretched/glitched
7 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
7 Days Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
8 Days Ago
texture for bulky sofa
8 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from main preserve destination deletes of meta files
8 Days Ago
merge from main