usermattisaaccancel

1,594 Commits over 2,434 Days - 0.03cph!

7 Years Ago
re-exported grating as seperate elements to fix draw order issue
comment
7 Years Ago
checked in ball material
comment
7 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
comment
7 Years Ago
saved grass to max scene, checked in shader
comment
7 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
comment
7 Years Ago
added outer grass to scene that blends with main rock light map
comment
7 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
comment
7 Years Ago
texturing new net
comment
7 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
comment
7 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
comment
7 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
comment
7 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
comment
7 Years Ago
saved psd
comment
7 Years Ago
added detail to court textures
comment
7 Years Ago
made light slightly brigher, darkened wood textures slightly (set to grey)
comment
7 Years Ago
set court_wear.tga to black (this is the tga that is dynamically changed in code)
comment
7 Years Ago
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two
comment
7 Years Ago
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
comment
7 Years Ago
re-committed project settings
comment
7 Years Ago
removed old jail_lights material
comment
7 Years Ago
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
comment
7 Years Ago
brightend up rock lightmaps
comment
7 Years Ago
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
comment
7 Years Ago
added temp skybox and fogging
comment
7 Years Ago
re-exported rocks
comment
7 Years Ago
brightened up bank vault texture, starting to cut in centre court mesh
comment
7 Years Ago
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
comment
7 Years Ago
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
comment
7 Years Ago
tweaked main rock lightmap colours
comment
7 Years Ago
added torn grating, set to alpha test - need to work out why it's not fully opaque
comment
7 Years Ago
Added metal girders and grating across central court. Need to rough in edges still
comment
7 Years Ago
added some temporary test asteroids for sunshafts
comment
7 Years Ago
added sunshafts, tweaked DOF to be less severe
comment
7 Years Ago
added metal girders and cut in mesh for grating to wild west scene
comment
7 Years Ago
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
comment
7 Years Ago
added start on metal grate and scaffolding
comment
7 Years Ago
cut up wooden planks a bit
comment
7 Years Ago
added plaster rough
comment
7 Years Ago
added lightmaps to wild west textures folder
comment
7 Years Ago
exported wild west scene to fbx
comment
7 Years Ago
putting together court scene, added wooden boards and structures
comment
7 Years Ago
textured up rackets building, added outhouse, well and derricks
comment
7 Years Ago
finished jail building, starting on rackets building, added wooden framework
comment
7 Years Ago
added textures and updated jail building
comment