156,776 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Rebase on /main (save 271)
1 Year Ago
Move auth code to PlayerBoat.Auth partial
1 Year Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
1 Year Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
1 Year Ago
deploy guide asset colour and emissive tweaks
1 Year Ago
1 Year Ago
entity, hold type and animation updates for a selection of tool updates
1 Year Ago
initial lighting pass on medical barge
1 Year Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
1 Year Ago
Fix the seat mount spawning us at weird angles (removed eye override)
1 Year Ago
watertreatment plant single pickup BP fix
1 Year Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
1 Year Ago
moved dome puzzle box blocking door
1 Year Ago
improvements to sail performance
1 Year Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
1 Year Ago
initial lighting pass on farm barge
1 Year Ago
retro toolcupboard crate and tool lod distance tweaks
1 Year Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
1 Year Ago
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1 Year Ago
cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Regenerate ConVars and force bounds to be always huge (experiment)
1 Year Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
1 Year Ago
initial lighting pass on sec tower, supply barge, food barge
1 Year Ago
Fix player model OnEnable being called before any of the init fields were set.
1 Year Ago
Added dilapidated elevator to casino barge. Updated manifest.
1 Year Ago
1 Year Ago
More merge repairs
1 Year Ago
higher drag for boats with no thrust-providing sails, calced infrequently
1 Year Ago
merge from deployable_cannon
1 Year Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
1 Year Ago
character offset animation update for cannon
1 Year Ago
reduce wheel turn speed
1 Year Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
1 Year Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
1 Year Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
1 Year Ago
merge from deployable_cannon
1 Year Ago
scale sail thrust while lower/raising for smoother transition and less jerk
1 Year Ago
adding LODs for barrel and base cannon prefabs
1 Year Ago
Cannon anim export update
1 Year Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
1 Year Ago
removed log
1 Year Ago
Merge from parent
1 Year Ago
lighting pass on floating walkways docks
1 Year Ago
merge from naval_update
1 Year Ago
manifest network++
1 Year Ago
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