156,765 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
1 Year Ago
added thumb bolt pullback anim to hc revolver shoot anims
1 Year Ago
Floating city S2P, fixes a OOB error with static water catcher
1 Year Ago
Merge from naval_missions
1 Year Ago
Fix compile error
1 Year Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
1 Year Ago
Fix all of the weird rotation issues
1 Year Ago
Swap to quaternions - getting gimbal lock already
1 Year Ago
Stop the turret from flipping the equipped weapon
1 Year Ago
updates to apple visuals and mat settings on model
1 Year Ago
merge from boat_stability
1 Year Ago
compile fix
1 Year Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
1 Year Ago
merge from retrotc_lod_distancefix
1 Year Ago
merge from marker_teleport_reset_fix
1 Year Ago
mereg from boat_stability
1 Year Ago
merge from bed_icon_fix
1 Year Ago
use the same buoyancy sleeping behaviour as tugboat
1 Year Ago
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1 Year Ago
merge from meta_shift
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
1 Year Ago
merge from main
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
client guards
1 Year Ago
tweaked neutral guide colours to be more orange
1 Year Ago
reduce anti-beaching accel
1 Year Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
1 Year Ago
blunderbus 3p aim attack anim clip edited
1 Year Ago
tweaking light int and radius, killing shadows
1 Year Ago
Eoka anim updates
1 Year Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
checking in floating city 2
1 Year Ago
initial lighting pass on security prison barge
1 Year Ago
Merge: from main
1 Year Ago
added prop render script and aligned to old bed icon, re-rendered icon
1 Year Ago
Forgot to hook LOD3 up in prerfab whoops
1 Year Ago
LOD3s for casino elevator
1 Year Ago
Rebase on /main (save 271)
1 Year Ago
Move auth code to PlayerBoat.Auth partial
1 Year Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
1 Year Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
1 Year Ago
deploy guide asset colour and emissive tweaks
1 Year Ago
1 Year Ago
entity, hold type and animation updates for a selection of tool updates
1 Year Ago
initial lighting pass on medical barge
1 Year Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
1 Year Ago
Fix the seat mount spawning us at weird angles (removed eye override)
1 Year Ago
watertreatment plant single pickup BP fix