128,960 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Stop syncvar autoload only running on the client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure the deferred indirect lighting active property flag gets set in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added updated icons for fairy lights and string bulb lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged more UI assets to use the UI mip map group
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small y offset on the bulb string light point lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add info to partial paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsword update animation edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled pickup on bulb string lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked spotlight yaw range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed collider from mannequin corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Indirect Instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: compiles in editor, player cache unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed LightOccludee on chandelier lights, not supported on dynamic lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed chandelier protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players
- Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly
Tests: ran new unit test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added farm sign to farm kiosk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert instancing flags on materials that were using Standard+Wind to their original state.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed chandelier bounds issue preventing wiring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a game tip explaining you can adjust the spotlight rotation using a hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from buried_item_null_checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add null checks for buried item creation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anim update for sks and l96
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted pilot hazmat cinematic folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added small power substation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create separate materials for foliage placements/instancing