reporust_rebootcancel

129,678 Commits over 4,140 Days - 1.31cph!

7 Months Ago
exported updated vm minicrossbow anims
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Fix compile error from using statement creeping in
7 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
7 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
7 Months Ago
Switched population to use the new horse prefab Ranches as well
7 Months Ago
Same treatment for deploy mask
7 Months Ago
Ensured idle animation mask includes all hand movements
7 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
7 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
7 Months Ago
adobe wall texture fixes
7 Months Ago
merge from primitive
7 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
7 Months Ago
Reduce horse skidding sound volume
7 Months Ago
Armor slots UI/interaction
7 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
7 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
7 Months Ago
adjusted horse physics mat
7 Months Ago
horse skidding behaviour fixes and improvements
7 Months Ago
Merge from siegefx
7 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
7 Months Ago
Final prefab & related files.
7 Months Ago
Added jungle ClimateParameters
7 Months Ago
exported vm minicrossbow idle strings drawn back anim
7 Months Ago
Added jungle biome to terrain backend and shaders
7 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
7 Months Ago
Fix dodgy masks on idle state
7 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
7 Months Ago
Manifest
7 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
7 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
7 Months Ago
▌▆▊▇ ▍██▅█ ▆▇█▍▄▄▍▅/▄▋▇▉▊▅▇▍▌ ▆▄▍ ▆▍ █▅ ▇▊'▄ █ ▉▇█▋▇▊▉█-▍▇▉▅▄▋▊ ▇▅▌▆▄▆▇▄▅ - ▇▆▅▇▍▆▉ ▇▄▉▊▋ ▆▊▅▍▊▌▄█ ▋▌▍▉▆▄▄▉▇▍ ▅▅▆▆▇▅█▆▉▊ ▌▅▅▉▅▍▅▉ ▊▆▇▇▇▊█▉▆ ▊▄▌▆▄▄▄▇█ █▍▆-▄▉█▇▇
7 Months Ago
Merge from train_tunnel_altitude_2
7 Months Ago
Fixed terrain around train tunnel above / below ground connection
7 Months Ago
Skin Pass for knight armour set
7 Months Ago
Merge from main
7 Months Ago
Merge from presets_editor/quality
7 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
7 Months Ago
Fixed mipmap tooltip.
7 Months Ago
Fix skin weights
7 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
7 Months Ago
▊▅▍▋ ▍▇▉▊▊ ▌▉▆▉▌▇, ▊▅▌▌ ▇█▄▍▉ ▍▍ ▊▌█▇█▆▋▉ ▋▊▋ █▄▌▍▋▍ ▄▅▊▌
7 Months Ago
▅▌▆▉█ ▉▄▅▉ █▌▉▍▇▊ ▄▋ ▆▌▍ ▆▋▋▅▌ ▆▋▅▅▉▅▄▇ ▉█ ▊▍▋ ▌▆▅█▇▍ ▊▌ ▉▄▄ ▌▄▆▅▊█ ▇▄ ▄▋▆▋'▌ ▍▍▇▋ ▅▇▍▄ ▄▍▇ ▉▋▌█▌▉ ▄▋▋ ▅▇█▍▌▊▅
7 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
7 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
7 Months Ago
Merge from primitive
7 Months Ago
LegsAnimator culling changes to support lods
7 Months Ago
Backups
7 Months Ago
Merge from parent