reporust_rebootcancel

130,154 Commits over 4,140 Days - 1.31cph!

11 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
11 Months Ago
merge from fix_monument_scenes_osx -> main
11 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
11 Months Ago
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11 Months Ago
WIP pistol aimpose setup (using python as test)
11 Months Ago
Fixed not being able to switch to weapons that aren't using v2
11 Months Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Update player animator
11 Months Ago
More merge fixes
11 Months Ago
Client and None compile fixes
11 Months Ago
Merge fixes
11 Months Ago
Merge from main
11 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
11 Months Ago
Merge from main
11 Months Ago
Parent merge
11 Months Ago
Del missing asset metas
11 Months Ago
Merge from main
11 Months Ago
disable dynamic pricing on waterwell npc
11 Months Ago
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11 Months Ago
All paths (road / rail / powerline) avoid mountain topology
11 Months Ago
Added radius check to SpawnHandler.CharDistribution
11 Months Ago
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11 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
11 Months Ago
merge from main
11 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
11 Months Ago
Reduced river rocks density by 50 percent according to feedback
11 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
11 Months Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
11 Months Ago
Fixed terrain hole at the bottom of hill cliffs
11 Months Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
11 Months Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
11 Months Ago
Fixed not being able to build on cliffs
11 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
11 Months Ago
Removed lake and oasis from 3500 size maps
11 Months Ago
Added incendiary and explosive boulders
11 Months Ago
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11 Months Ago
merge from water_well_fixes
11 Months Ago
increased cull distance on frontier weapons
11 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
11 Months Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
11 Months Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
11 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
11 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
11 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
11 Months Ago
Fix water well NPC refreshing sell orders when server restarts
11 Months Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
11 Months Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required
11 Months Ago
Update: add sound logging under audio category Tests: Ran in editor, confirmed output