140,465 Commits over 4,352 Days - 1.34cph!

10 Days Ago
Add support for different cell sizes for network group layers
10 Days Ago
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10 Days Ago
Optim: save on action alloc when setting up tasks for UpdateSubs_AsyncState Tests: none, trivial change
10 Days Ago
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10 Days Ago
Fix ScientistSuitNVGM mask + NRE
10 Days Ago
Merge: from main
10 Days Ago
Merge: from updatesubs_optim - Optim: player subscriptions can be updated in parallel (Jobs 3 feature, currently disabled) - New: unit & perf tests for net group updating Tests: unit tests
10 Days Ago
Update: disable parallel sub updates in Jobs 3 mode - ripped out test code for network grid preallocing Going to enable it once dependent work is done. Tests: unit tests fail (as expected)
10 Days Ago
remove janky temp sounds
10 Days Ago
Merge from worldpositiongenerator_optimise_2
10 Days Ago
More optimisations for WorldPositionGenerator - Move TryAlignToGround to be part of WorldPositionGenerator::TrySample, gets rid of the mutliple reattempts of TrySample - Skip the work in TrySample if we have determined that there can never be a valid position for the given input values
10 Days Ago
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10 Days Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
10 Days Ago
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10 Days Ago
3p car passenger idle anim exported
10 Days Ago
Fixed flickering hair cards in hide skirt
10 Days Ago
More test prefab changes
10 Days Ago
Limit watch tower placement to every ~20m
10 Days Ago
Fixed broken egg suit
10 Days Ago
Adding burst cloth setup for easter bunny suit
10 Days Ago
Rustige Egg H - Updated model, reducing number of meshes to 3
10 Days Ago
updated secret labs chair 3p idle anim
10 Days Ago
set crypt building skin to correct use stone
10 Days Ago
some progress on the damaged wing
10 Days Ago
Disable fallback rendering by default
10 Days Ago
corpse prefab pickup correct item prefabs references
10 Days Ago
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
10 Days Ago
Optim: schedule tasks for batches of networkables, instead of individual ones Helps reduce alloc pressure at high counts(2x more than core count), but it's a very rare occasion (when everyone rushes to connect to a fresh server) Tests: unit tests
10 Days Ago
Update: skip calling UpdateSubscriptions with 0 networkables Tests: none, trivial change
10 Days Ago
merge from creative_freebuild_fix
10 Days Ago
apartment door fixes. mip streaming on textures, set srgb to greyscale
10 Days Ago
Optim: main thread integrates results from subs gathering tasks while waiting for them to complete Tests: unit tests
10 Days Ago
Optim: allow main thread to steal one of tasks update subscription tasks Makes single-player path alloc free. Tests: unit tests
10 Days Ago
Merge from item_mod_radial_menu
10 Days Ago
merge from /indirect_instancing
10 Days Ago
rebase on main
10 Days Ago
manifest apartment doors and other prefabs in static folder updated
10 Days Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
10 Days Ago
Optim: use persistent added/removed lists instead of pooled ones Tests: ran unit tests
10 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
10 Days Ago
Bunch of refactoring, shared menu option add function, rework helper functions. Add toggle on/off translation phrases.
10 Days Ago
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
10 Days Ago
More refactor/cleanup
10 Days Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
10 Days Ago
Move to a partial. Add FromOwner checks
10 Days Ago
Flags cleanup.
10 Days Ago
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
11 Days Ago
Add keybind to UI
11 Days Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities