155,850 Commits over 4,536 Days - 1.43cph!

14 Days Ago
merge from glass_ar
14 Days Ago
Crystal AR - fixed attachment positions in 3p entity
14 Days Ago
Fixed the white balance values and when the contrast should be applied in the post processing pass
14 Days Ago
Add modular_contraption_kit_a meshes, materials and textures
14 Days Ago
merge from Livestock_animals
14 Days Ago
merge from main
14 Days Ago
Add edge-case terrain height raiser underneath skirt. Increase slope alignment and full gradient alignment.
14 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
14 Days Ago
further mag drop updates
14 Days Ago
Render DDraw on beginCameraRendering for RRP
14 Days Ago
Bugfix: recache icons when opening menu via escape and arriving at the store Tests: standalone - connected to the server and opened-closed menu multiple times
14 Days Ago
Strip occlusion culling from the dolly preview too
14 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
14 Days Ago
merge from cui_draggable_anchor_fix
14 Days Ago
Fixed Draggable anchorMax setting to offsetMax
14 Days Ago
Fix BlurOptimize shader typo
14 Days Ago
gun display racks - merged weapons and hooks on all three. each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each LOD components 32 -> 10 gameobjects 44 -> 19 draw calls 35 -> 20 colliders 32 -> 3 last LOD tris 15,282 -> 6,486
14 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers
14 Days Ago
Added crystal AR page to the weapons category
14 Days Ago
merge from main
14 Days Ago
merge from skinviewer_sept26
14 Days Ago
minor tweaks to wood glove model for skinviewer
14 Days Ago
Exclude composter from cooking tests
14 Days Ago
Fixed the greyscale amount parameter and the color filter having the wrong color space when passed to the shader
14 Days Ago
Fence Gate LODs and COL update
14 Days Ago
Fixed bucket helmet clipping in the skin viewer
14 Days Ago
Added wood armor gloves to the skin viewer
14 Days Ago
merge from main
14 Days Ago
Added posed wood gloves for store page
14 Days Ago
merge from ocean_sim_waterlevel_trace_fix
14 Days Ago
More player boat building fixes to not assume oceanlevel is at 0 Fix hull placement, boat creation, deployable height limit
14 Days Ago
cherry picking from wooden box storage optimsation
14 Days Ago
cherry pick from bed optimisations
14 Days Ago
cherry pick from large wooden box
14 Days Ago
cherry pick from mixtable prt2
14 Days Ago
chery picking from mixing table optimsations
14 Days Ago
cherry picking from small stash improvements
14 Days Ago
cherry picking from gutter opts
14 Days Ago
cherry picking from binbag_pile and card table optimisations
14 Days Ago
merge from glass_ar
14 Days Ago
Phrase update
14 Days Ago
Crystal AR - added charm support, small gloss tweaks
14 Days Ago
Adding sea turtle rig
15 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
Merge from statesync_event_fix
15 Days Ago
Proper fix for events double firing when using the StateSync component When scrubbing an animation from normalized time 1 -> 0 Unity plays all events in reverse order :( We now suppress animatione vents for a frame any time we scrub the state backwards Removed the previous fix for this issue in DoEffect as now we've solved the root cause of the issue
15 Days Ago
Set up glass mag drop (using mesh renderer instead of particle system)
15 Days Ago
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