201,670 Commits over 4,171 Days - 2.01cph!

5 Months Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
5 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
5 Months Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
5 Months Ago
Default modifier counts for when no limits are specified.
5 Months Ago
updated override controllers
5 Months Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
5 Months Ago
set up sound anim events for various weapons
5 Months Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
5 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
5 Months Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
5 Months Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
5 Months Ago
Clean: remove profiling hack Tests: none, trivial change
5 Months Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
5 Months Ago
Added poolable component to missed prefabs
5 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
5 Months Ago
Fixed duplicate StringID on added loadouts
5 Months Ago
5 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
5 Months Ago
relinked prefabs to skinnables
5 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
5 Months Ago
initial texturing pass on the radiation dart viewmodel
5 Months Ago
Merge from jungle_update
5 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
5 Months Ago
Merge from jungle_update (contains protocol change)
5 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
5 Months Ago
ladder volumes in prefabs for bamboo ladders
5 Months Ago
Restore crossbow_arrow_fix
5 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
5 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
5 Months Ago
Unpacking missed prefabs
5 Months Ago
Adding animations to support catching boomerang
5 Months Ago
zigg scene - platforms LD work
5 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
5 Months Ago
merge from 116879 , added taylors pants and hoodie changes
5 Months Ago
added shelf 9959 - hoodie and pants fixes
5 Months Ago
Subtract 116869
5 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
5 Months Ago
Merge from camphysical_taa_support
5 Months Ago
Merge from main
5 Months Ago
merge with 116869
5 Months Ago
merge from 116868
5 Months Ago
rug_deployment_fix -> main
5 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
5 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
5 Months Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
5 Months Ago
crossbow_arrow_fix -> main
5 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
5 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
5 Months Ago
Remove debug drawing
5 Months Ago
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