126,237 Commits over 4,171 Days - 1.26cph!

10 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
10 Days Ago
menu_vids -> main
10 Days Ago
More changes to ensure videos dont play on the home page
10 Days Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
10 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
10 Days Ago
linq_optimisations -> main
10 Days Ago
main -> linq_optimisations
10 Days Ago
require hammer for drone pickup to avoid menu issues for now
10 Days Ago
invert IsEmpty flag
10 Days Ago
get storage contents on pickup
10 Days Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
10 Days Ago
Undo of previous CL - too many files snuck in
10 Days Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
10 Days Ago
removed carton box collider, purely visual
10 Days Ago
merge from main
10 Days Ago
switched to fuelsmall loot panel, needs its own really
10 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
10 Days Ago
merge from icelake_barricade_fix2
10 Days Ago
Apply icelake barricade fix on new branch
10 Days Ago
merge from siegeweapon_pulling_fix
10 Days Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
10 Days Ago
merge from tmproemoji_nre_fix
10 Days Ago
Fixed TmProEmojiRedirector NRE
10 Days Ago
Merge from main
10 Days Ago
merge from meta_shift
10 Days Ago
merge from rails_barricade_fix2
10 Days Ago
spike trap deployment pass
10 Days Ago
merge from jungle_storepage_fix
10 Days Ago
Added missing wallpaper to jungle store page
10 Days Ago
Forgot trainyard
10 Days Ago
merge from translate_error_fix
10 Days Ago
Fixed Translate.Get error when converting null strings to Phrase
10 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
10 Days Ago
Cherrypick 129429
10 Days Ago
Add anchor to test save boat
10 Days Ago
merge from naval_update
10 Days Ago
inital spike trap gameplay pass
10 Days Ago
Full anchor functionality wip
10 Days Ago
Merge from dlc_blueprint_warning
10 Days Ago
merge from small spike trap
10 Days Ago
Removed code from the bootstrap that was disabling texture streaming after the new changes
10 Days Ago
merge from meta_shift
10 Days Ago
merge from physics_bounds_commands_fix
10 Days Ago
combined bounds used for both physx bounds commands
10 Days Ago
shore_crate spawn tweaks
10 Days Ago
Spike Trap Material Fix and texture resize
10 Days Ago
Merge from main
10 Days Ago
manifest
10 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols