124,960 Commits over 4,171 Days - 1.25cph!

7 Months Ago
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7 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
7 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
7 Months Ago
fixed catapult admin reload with player ammo
7 Months Ago
merge from PlayerRigUpdate2/mergemain
7 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
7 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
7 Months Ago
Snappier attack response
7 Months Ago
chicken coop blockout and textures - fencing based on 3x3
7 Months Ago
Merge from tiger
7 Months Ago
Re-add missing part of plugin lost with merge
7 Months Ago
Fix compile errors and warnings
7 Months Ago
merge from ragdoll_dismount_improvements
7 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
7 Months Ago
hoodie fixes
7 Months Ago
Tiger being automatically added to spawn prefabs
7 Months Ago
Generate anims root motion curves
7 Months Ago
Hook new tiger attack
7 Months Ago
Attack visual triggering
7 Months Ago
exported snake rig with all lods now skinned
7 Months Ago
merge from primitive
7 Months Ago
Mip map memory slider, set preset values.
7 Months Ago
merge from store_medieval_pack
7 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
7 Months Ago
Fixed incorrect medieval barricade prefab in store
7 Months Ago
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7 Months Ago
Add video url to medieval pack store header
7 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
7 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
7 Months Ago
merge from rock_fix
7 Months Ago
merge from store_medieval_pack
7 Months Ago
Merge from main
7 Months Ago
Deployed explosive lit state.
7 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
7 Months Ago
Updated lit state FX.
7 Months Ago
Triangle grill attract point
7 Months Ago
Add a 4th plant slot
7 Months Ago
Flame explosion for deployed cata ammo.
7 Months Ago
Merge from main
7 Months Ago
Set up steam item
7 Months Ago
Merge from main
7 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
7 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
7 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
7 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
7 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
7 Months Ago
Outbreak scientist random parts first pass
7 Months Ago
FIxed death screen displays for deployed siege ammo
7 Months Ago
Merge from mfm1, big merge, including Unity version update.
7 Months Ago
Fix exception when opening the demos UI and the demos folder is missing