198,677 Commits over 4,140 Days - 2.00cph!

25 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
25 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
25 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
25 Days Ago
Merge from mission_create_streamlining/outpost_spawning
25 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
25 Days Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
25 Days Ago
Documents typo fix
25 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
25 Days Ago
Merge from mission_create_streamlining/outpost_spawning
25 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
Container open and close sounds Document move sounds
25 Days Ago
Fix mission container accepting player items
25 Days Ago
Merge compile fix
25 Days Ago
Merge from outpost_spawning
25 Days Ago
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25 Days Ago
Trying VPC merges again
25 Days Ago
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25 Days Ago
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25 Days Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
25 Days Ago
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25 Days Ago
Unify how libraries are imported (VPC merges from x86-64)
25 Days Ago
spotlight gibs
25 Days Ago
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25 Days Ago
More VPC merges from x86-64
25 Days Ago
M15 Pistol - Small texture tweak
25 Days Ago
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
25 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
25 Days Ago
Fix compile error
25 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
25 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
25 Days Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
25 Days Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
25 Days Ago
Better debug vis for scientist accuracy
25 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
25 Days Ago
Applied same to temaining hull block types.
25 Days Ago
VPC script updates/fixes Fixing Linux VPC scripts
25 Days Ago
Fix compile error
25 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
25 Days Ago
merge from outpost_spawning -> main
25 Days Ago
Adding missing items to dlc packs that need media
25 Days Ago
added lods to hanging bulbs
25 Days Ago
Fix compile errors
25 Days Ago
steam dlc pages and soundtrack page
25 Days Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
25 Days Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
25 Days Ago
merge from main -> outpost_spawning
25 Days Ago
merge from party_system -> main
25 Days Ago
Fix NRE when connecting to server in party (again)