usermattisaaccancel

2,027 Commits over 3,439 Days - 0.02cph!

9 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
9 Years Ago
moved grass_1 material to correct folder
9 Years Ago
added water material
9 Years Ago
unwrapping court and rings
9 Years Ago
moved elements to correct postion around 0
9 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
9 Years Ago
finished inner_court modelling and added first outer ring
9 Years Ago
added outter ring and main court mesh to floating platform greybox
9 Years Ago
cut in geometry for court and first ring of floating platform
9 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
9 Years Ago
added missing material 8 and brightened up rock lightmaps
9 Years Ago
9 Years Ago
deleted meshes folder from wildwest folder
9 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
9 Years Ago
re-exported fbx's
9 Years Ago
added more floating on off signs and added light flicker shader
9 Years Ago
added floating stop sign that turns off and on
9 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
9 Years Ago
removed erroneous materials folder in meshes folder
9 Years Ago
added rail_2 with carts
9 Years Ago
added 5 minecarts to splinepath 1
9 Years Ago
set path deform to unity, instead of mega
9 Years Ago
added splines with mega path deform
9 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
9 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
9 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
9 Years Ago
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
9 Years Ago
added test track
9 Years Ago
added minecarts to wild west unity scene
9 Years Ago
added minecarts to props
9 Years Ago
unwrapped minecart and 50% textured
9 Years Ago
added rocks lightmap
9 Years Ago
added wild_west_scifi_elements
9 Years Ago
re-exported grating as seperate elements to fix draw order issue
9 Years Ago
checked in ball material
9 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
9 Years Ago
saved grass to max scene, checked in shader
9 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
9 Years Ago
added outer grass to scene that blends with main rock light map
9 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
9 Years Ago
texturing new net
9 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
9 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
9 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
9 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
9 Years Ago
saved psd
9 Years Ago
added detail to court textures
9 Years Ago
made light slightly brigher, darkened wood textures slightly (set to grey)
9 Years Ago
set court_wear.tga to black (this is the tga that is dynamically changed in code)
9 Years Ago
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two