193,981 Commits over 4,079 Days - 1.98cph!

29 Days Ago
Merge from jungle_update
29 Days Ago
Fixed outbreak sprayer item id
29 Days Ago
Remove dismount handling on VineMountable
29 Days Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
29 Days Ago
More work on handling player movement properly when a vine tree is destroyed
30 Days Ago
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30 Days Ago
Another distance interaction fix
30 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
30 Days Ago
Include vehicle detailed layer in vine dismount check
30 Days Ago
Fixed blurry birds.
30 Days Ago
Fixed blurry spraycan sprays.
30 Days Ago
Fixed blurry fireplace
30 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
30 Days Ago
Fixed a couple of inverted triggers.
30 Days Ago
Renamed new lighting prefab.
30 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
30 Days Ago
Train tunnel entrance bunker terrain anchor fixes
30 Days Ago
merge from underwater-effects
30 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
30 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
30 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
30 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
30 Days Ago
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30 Days Ago
ak admire update
30 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
30 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
30 Days Ago
lerp according to cam velocity, add refraction to river surface
30 Days Ago
Polish pass on camera animations for a selection of weapons
30 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
30 Days Ago
Remove unnecessary changes to ConCommandBase
30 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
30 Days Ago
Merge from blowpipe
30 Days Ago
merge from jungle
30 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
30 Days Ago
Merge from main
30 Days Ago
updated 3p vine swing anim
30 Days Ago
Dart rotations
30 Days Ago
osx_compile_simulator -> main
30 Days Ago
Merge from jungle_update
30 Days Ago
main -> jungle_update
30 Days Ago
projectile_orientation_override -> main
30 Days Ago
Reorder inspector properties
30 Days Ago
Tooltip and header
30 Days Ago
lock orientation changes behind a checkbox
30 Days Ago
merge from jungle_update
30 Days Ago
Fix dart rotations to work with recent projectile rotation changes
30 Days Ago
merge from jungle_update/meat_visuals
30 Days Ago
Cooking workbench new meats setup
30 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
30 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)