156,538 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Fix compile error on linux server build
12 Months Ago
Fix chat messages not being logged to the logfile, only to the server console
12 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
12 Months Ago
merge from update_manifest_oct_25 -> main
12 Months Ago
Fixed farm barge NPC opening door too early
12 Months Ago
Prefab changes after generating manifest
12 Months Ago
Manifest after updating
12 Months Ago
Skin manifest
12 Months Ago
merge from ui_overhead_optimms
12 Months Ago
Merge from floating_cities
12 Months Ago
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
12 Months Ago
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12 Months Ago
Spawns. Splat polish.
12 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
12 Months Ago
Crosshair disables its canvas when hidden
12 Months Ago
floating city 4 latest
12 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
12 Months Ago
Spawning progress/backup
12 Months Ago
main -> unskinned_windmill
12 Months Ago
scientist_boat_fixes -> naval_update
12 Months Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
12 Months Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
12 Months Ago
merge from main
12 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
12 Months Ago
merge from fix_workshop_dof -> main
12 Months Ago
cherry pick: fix workshop DepthOfField inconsistencies
12 Months Ago
DepthOfField workshop fix
12 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
12 Months Ago
Fixed TreeSway causing graphical glitches with Flashlight * The core issue was that value of `pShaderAPI->CurrentTime()` changed mid-frame, so some mesh would render with one time value, and then depthWrite shader would render the shadows for that mesh with a different timestamp, all within the same frame. Now we cache the time at frame start, fixing this and possibly other issues. $basetexturetransform support for DepthWrite (alpha tested materials) Prevent potential crashes on changelevel to do with color correction Pull request: Minor loading screen cleanups Disallow spawning SWEPs without models via spawnmenu * Weapons like the built-in fists, that are just invisible when spawned in (middle mouse click) Allow duplicating HL2 weapons from spawnmenu via duplicator as non admin Speed up entry animations for the 3 PHX seats * From 3 seconds to 1 second, like the other seats Fixed 2D skybox not rendering in water reflections without 3d skybox * When the water material specified "render 3D skybox", but map has no 3d skybox.
12 Months Ago
Removed canvas on health vital, use a canvas group instead
12 Months Ago
Merge from sail_rotate
12 Months Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
12 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
12 Months Ago
RPG7 - updated sling in world model
12 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
12 Months Ago
merge from fix_workshop_bodypart_clipping -> main
12 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
12 Months Ago
Workshop fix censored player model parts causing clipping
12 Months Ago
Allow diving tank to be refilled and repair bench
12 Months Ago
merge from boat_engine_fuel
12 Months Ago
fixed merge change
12 Months Ago
merge from boat_building
12 Months Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
12 Months Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
12 Months Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
12 Months Ago
increase accel again
12 Months Ago
merge from fog_drawdistance_fix
12 Months Ago
fix apparent fog density being affected by draw distance
12 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
12 Months Ago
added wallpaperbase.sav craggy file to make wallpapering easier