194,179 Commits over 4,079 Days - 1.98cph!

53 Days Ago
merge from softcore_update/deployable_corpse
53 Days Ago
workshop objs wip
53 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
53 Days Ago
temportat DBS rebuild commit
53 Days Ago
Coffin corpse changes
53 Days Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
53 Days Ago
Merge: from main Tests: none, no conflicts
53 Days Ago
Condenser tank Collision update
53 Days Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
53 Days Ago
jungle_update -> Aux3
53 Days Ago
Old Tvs tweaks to prefabs and texture import options
53 Days Ago
Boomerang -> jungle_update
53 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
53 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
53 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
53 Days Ago
River source improvements
53 Days Ago
Detect water hits - handle it like the other projectiles
53 Days Ago
old radio material missed.. project save thanks Unity
53 Days Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
53 Days Ago
Horse Costume 4K textures
53 Days Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
53 Days Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
53 Days Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
53 Days Ago
Horse Costume WM update
53 Days Ago
first aid cabinet prefab tweaks
53 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
53 Days Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
53 Days Ago
Boomerang prefab information
53 Days Ago
merge from 117546 horse ao texture
53 Days Ago
merge from 117545 horse textures 4->2k
53 Days Ago
Horse Costume AO update
53 Days Ago
Horse Costume Texture and Material Update
53 Days Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
53 Days Ago
merge from jungleupdate
53 Days Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
53 Days Ago
merge from easterinflatablehorsedlc
53 Days Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
53 Days Ago
Merge from main
53 Days Ago
Desal Update
53 Days Ago
test commit
53 Days Ago
Updated Desal Tank Collision
53 Days Ago
Merge from sunkenknife
53 Days Ago
Fixed trying to research sunken knife crashing client
53 Days Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
53 Days Ago
merge form main
53 Days Ago
Set corpse timePlaced when spawning it
53 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
53 Days Ago
Updated Water Treatment Colliders
53 Days Ago
River source prefab minor fixes
53 Days Ago
merge from chickencostume_burstcloth